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Minecraft Java版 23w07a 发布

sky_tianle 2023-2-16 09:47:35 版本资讯 阅读 376

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提前注意:部分新特性译名(斜体)仅供参考,不代表最终结果。

NEWS
MINECRAFT SNAPSHOT 23W07A
Minecraft 快照 23W07A

A Minecraft Java Snapshot
Minecraft Java版 快照


This week we're bringing you the Sniffer, Archaeology, and the Cherry Blossom biome as experimental features for the 1.20 update.
本周将会带来嗅探兽,考古系统,以及樱树林生物群系,作为 1.20 版本更新的实验性特性。

Changes for the 1.19.4 release include Interaction Entities, and updates to jukeboxes and horse breeding.
1.19.4 正式版的更新还将包括交互(实体),以及唱片机和马繁殖机制的更新。

Happy brushing!
刷得开心!

CHANGES
更改

  • Jukeboxes have changed to be at parity with Bedrock
  • 唱片机被更改,以匹配基岩版
  • Horse breeding has been updated
  • 马繁殖机制被更新
  • Updated the Realms screen to be more in line with the Singleplayer and Multiplayer screens
  • 更新 Realms 屏幕,使其更符合单人模式和多人模式的屏幕



RECIPE UNLOCKING
配方解锁

  • The Crafting Table recipe is unlocked immediately on creating a new world
  • 工作台的配方将在创建世界后立即解锁
  • The Crossbow recipe is no longer unlocked by sticks
  • 弩的配方现在不再由木棍解锁
  • The Soul Campfire recipe is no longer unlocked by sticks
  • 灵魂营火的配方现在不再由木棍解锁



JUKEBOX
唱片机

  • While playing a music disc, it will emit a redstone signal of 15
  • 当播放唱片时,它会输出强度为 15 的红石信号
  • Droppers and hoppers can now interact with it
  • 投掷器和漏斗现在可与之交互



HORSES


  • When breeding horses and the like, the babies' speed, jump height and health are no longer biased toward the average
  • 在繁殖马或类似动物时,幼体的速度、跳跃高度和生命值不再偏向平均水平
  • This change is intended to make horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and Golden Carrots
  • 这一改变旨在让繁殖马使之成为获得优秀品种的做法变得可行,前提是玩家一开始就有好的马匹,并投入足够的时间和金胡萝卜


TECHNICAL CHANGES
技术性改动

  • The vanilla resource pack en_us language file is now sorted alphanumerically by key
  • 原版资源包内 en_us 语言文件现在按标识符的字母数字排序
  • A new recipe serializer crafting_decorated_pot has been added for the new Decorated Pot recipe
  • 一个新的配方序列化器 crafting_decorated_pot 用于成新的饰纹陶罐 的配方
  • Added show_notification field to recipes
  • 为配方添加 show_notification 字段
    • Accepts a boolean which determines if a notification is shown when unlocking this recipe
    • 允许一个布尔值,决定是否在配方解锁时显示通知
    • defaults to true if isn't specified
    • 未指定的话,默认为 true





INTERACTION ENTITIES
交互(实体)

A new type of entity that records attacks ("left clicks") and interactions ("right clicks"). Interactions are invisible and of a custom size.
一种新的实体,可记录攻击 ("鼠标左击") 和交互 ("鼠标右击")。交互实体不可见,并且可以自定义大小。

Fields:
字段:

  • width: Width of the entity's bounding box (default 1)
  • width: 实体碰撞箱的宽度 (默认为 1)
  • height: Height of the entity's bounding box (default 1)
  • height: 实体碰撞箱的高度 (默认为 1)
  • attack: Records the last attack action on the entity
  • attack: 记录最后一次攻击操作
  • interaction: Records the last interaction action on the entity
  • interaction: 记录最后一次交互操作
  • response: Boolean specifying if interacting should trigger a response (arm swing, sound effects, etc - default false)
  • response: 布尔值,用于确定交互是否触发响应(手臂摆动, 音效等 —— 默认为 false)



ACTION FORMAT
操作格式

When an action is stored, it always has two fields:
在记录下一次操作时,它始终有两个字段:

  • player: The UUID (in standard integer array format) of the player performing the action
  • player: 进行操作的玩家UUID (以标准整型数组格式)
  • timestamp: The timestamp of the game tick when the event happened (stored as a long)
  • timestamp: 自事件发生开始游戏刻的时间戳 (储存为长整型)



ADVANCEMENT TRIGGERS
进度触发

  • Interacting with an Interaction entity triggers player_interacted_with_entity
  • 与交互实体交互将触发 player_interacted_with_entity
  • Attacking an Interaction entity triggers player_hurt_entity
  • 攻击交互实体交互将触发 player_hurt_entity



EXECUTE ON WITH INTERACTIONS
EXECUTE ON 与交互(实体)的互动

The Interaction entity targets the player who last interacted with it. That makes the following possible:
交互(实体)指向最后与其交互的玩家,使得下列情况变得可能:

  • execute on attacker: execute as the last player who attacked the entity
  • execute on attacker: 以最后攻击实体的玩家作为命令执行者
  • execute on target: execute as the last player who interacted with the entity
  • execute on target: 以最后与实体交互的玩家作为命令执行者


EXPERIMENTAL FEATURES
实验性特性

  • Added Sniffer mob
  • 添加嗅探兽生物
  • Added a Cherry Grove biome
  • 添加樱树林生物群系
  • Added Archaeology
  • 添加考古系统



SNIFFER
嗅探兽

  • Sniffer Mob now available as an experimental feature
  • 嗅探兽 现在于实验性特性可用
    • The Sniffer is the mob vote winner of Minecraft Live 2022 and the first "ancient" mob added to the game
    • 嗅探兽作为 Minecraft Live 2022 以及第一种 "远古"* 生物加入游戏
    • * 远古守卫者的原文事实上是 "elder guardian",目前来看确实不算 "远古生物"
    • Sniffers cannot be tempted or tamed
    • 嗅探兽不可以被牵引或驯服
    • Sniffers are passive friendly mobs
    • 嗅探兽是被动友好生物
    • Sniffers sniff in the air and occasionally dig for seeds
    • 嗅探兽在空气中嗅嗅,偶尔挖掘种子

  • Torchflower now available as an experimental feature
  • 火把莲 现在于实验性特性可用
    • The Torchflower seed can be planted on farmland and grows into a flower
    • 火把莲 可种在耕地上,并最终长成花朵
    • The seed can be used to breed two Sniffers
    • 它的种子可用于繁殖两只嗅探兽
    • The full-grown flower can be harvested and replanted but can also be crafted into a dye
    • 完全生长的花可被收获和补种,也可用于制作染料





CHERRY GROVE BIOME
樱树林生物群系

  • Added a new Cherry Grove biome, with pretty cherry blossom trees
  • 添加了新的樱树林生物群系,由美丽的樱树 组成
  • You can find it in the mountains, like Meadows
  • 你可以在山地找到它,就像草甸一样



PINK PETALS BLOCK
粉红花瓣方块

  • Added a new Pink Petals block with lots of pink flowers on the ground
  • 添加新的粉红花瓣方块,由很多地面上的粉红花朵组成



CHERRY WOOD SET
樱花木套装

  • Added a new Cherry wood set, with all the corresponding wooden things you can make from it. You need to have the Update 1.20 experimental features enabled to see it in game.
  • 添加樱花木套装,具有你可用樱花木制成的所有类似的木制方块。你需要启用 1.20 实验性特性才能在游戏内见到它



ARCHAEOLOGY
考古系统


THE BRUSH
毛刷

  • The brush is a craftable item you can use to brush things
  • 毛刷 是一个可合成的物品,你可以使用它刷东西



SUSPICIOUS SAND
可疑的沙子

  • Desert Temples and Desert Wells now contain Suspicious Sand. This fragile block is hard to spot and easy to destroy, so be careful!
  • 沙漠神庙和沙漠水井现在包括可疑的沙子,这种脆弱的方块很难被发现,容易被破坏,所以要小心!
  • Brushing the Suspicious Sand with a Brush will extract objects that were buried long ago
  • 毛刷 轻刷可疑的沙子 将提取曾经被埋藏的物品



POTTERY SHARDS
陶罐碎片

  • Pottery Shards have pictures on them
  • 陶罐碎片 上绘有花纹
  • They cannot be crafted and are only found by brushing Suspicious Sand
  • 它们不可被合成,只能通过轻刷可疑的沙子 获得



DECORATED POTS
饰纹陶罐

  • Crafting four Pottery Shards together will create a Decorated Pot with a picture on each side
  • 将四个陶罐碎片 组合,可制作一个四面绘有图画的饰纹陶罐
  • You can also use Brick items instead of Pottery Shards in the Decorated Pot recipe
  • 你也可使用红砖以取代饰纹陶罐 配方中的陶罐碎片
    • The sides that were made from Brick items will not have pictures
    • 使用红砖制得的一面将不会有图画

  • Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Shards back
  • 使用任何可破坏方块的工具都将会把它打碎,返还陶罐碎片
    • Or hit it with your fist to pick up the pot without breaking it
    • 或者空手破坏,在不打碎的情况下采集




FIXED BUGS IN SNAPSHOT 23W07A
SNAPSHOT 23W07A 修复的漏洞

  • MC-16533 - Horse Breeding never exceeds egg/spawn horse attributes
  • MC-16533 - 玩家繁殖的马属性不会超过刷怪蛋/自然生成的马
  • MC-64522 - Server shows as "Old" in server list while starting
  • MC-64522 - 启动中的服务器会在服务器列表中显示为“旧版”
  • MC-84633 - Resource packs: ambientocclusion flag only respects topmost parent
  • MC-84633 - 资源包:环境光遮蔽标签只受顶级父类模型控制
  • MC-134448 - Drowned animation glitch
  • MC-134448 - 溺尸的动画有问题
  • MC-181412 - Removing a jukebox with a command while it's playing a music disc won't stop playing the music disc
  • MC-181412 - 使用命令移除一个正在播放音乐唱片的唱片机时,唱片不会停止播放
  • MC-194080 - Elytra model stutters by flying and turning
  • MC-194080 - 鞘翅的模型会在滑翔转弯时不断抖动
  • MC-209409 - Sitting cats sink in water
  • MC-209409 - 坐下的猫会沉入水底
  • MC-226729 - Memory leakage problem in native operations
  • MC-226729 - 本地操作会导致内存泄露问题
  • MC-248249 - minecraft:forest_rock feature does not work correctly when used with /place
  • MC-248249 - 当使用/placefeature指令放置minecraft:forest_rock(苔石)时无法正常工作(仅在服务端加载,而客户端没有加载)
  • MC-256465 - Baby camels can enter boats despite adult camels not being able to
  • MC-256465 - 成年骆驼无法乘船,而幼年骆驼却可以
  • MC-257282 - Allays sometimes have a several-second delay before deciding to follow the player
  • MC-257282 - 悦灵有时需等待数秒才会跟随玩家
  • MC-258457 - Resource Pack won't load if it contains reference to non-existing particles
  • MC-258457 - 资源包如果包含对不存在的粒子效果的引用,将不会加载
  • MC-258459 - Invalid forced resource pack can cause infinite reload loop on client
  • MC-258459 - 无效的强制加载资源包会导致客户端无限重载
  • MC-258580 - Player is kicked from a server for flying in death screen when dying on a Horse or Camel
  • MC-258580 - 玩家在骑乘马或骆驼时死亡,之后再在死亡屏幕停留数秒会被踢出服务器
  • MC-258624 - The Title Screen Warning menu doesn't disappear after the player respawns
  • MC-258624 - 在玩家重生后,标题屏幕警告菜单仍然存在
  • MC-258697 - Invalid translation of "translationKey=narration.suggestion" in command block GUI
  • MC-258697 - 命令方块界面中的 "translationKey=narration.suggestion" 翻译无效
  • MC-258902 - Opening a lectern on Adventure mode and closing it causes inventory desyncs
  • MC-258902 - 在冒险模式下打开一个讲台再关闭会导致物品栏不同步
  • MC-258907 - Advancement trigger "player_interacted_with_entity" doesn't work with "area_effect_cloud" entity when used "glass_bottle" item on it
  • MC-258907 - 当玩家对"area_effect_cloud"(区域效果云)实体使用"glass_bottle"(玻璃瓶)时,进度触发器"player_interacted_with_entity"无法正常工作
  • MC-259107 - Opening the crafting recipe book selects the recipe that appears under the mouse cursor
  • MC-259107 - 打开合成配方书时会自动选中鼠标光标所指的配方
  • MC-259218 - Onboarding isn't resumed after restarting Minecraft
  • MC-259218 - 在辅助功能引导屏幕上重启游戏后,辅助功能引导屏幕不会再出现
  • MC-259240 - The game crashes when navigating with arrow keys after changing key binds
  • MC-259240 - 更改按键绑定后使用方向键导航会导致游戏崩溃
  • MC-259241 - Turtles can spawn inside each other causing them to get stuck and play constant sounds
  • MC-259241 -  自然生成的海龟可以生成在其他自然生成的海龟身体里,导致它们被卡住并一直发出声音
  • MC-259489 - Experimental "disabled items" can still be suggested as fuel by the recipe book
  • MC-259489 - 在未启用实验性数据包时,实验性的“禁用物品”仍然能被配方书建议用作燃料
  • MC-259573 - Blast Protection does not reduce explosion knockback in creative game mode
  • MC-259573 - 创造模式下,爆炸保护魔咒不能减弱爆炸击退效果
  • MC-259675 - Capes occasionally jitter when moving and adjusting your rotation
  • MC-259675 - 披风有时会在玩家移动并转向时抖动
  • MC-259691 - Drowned that are swimming render outside of their hitboxes when looking up or down
  • MC-259691 - 游泳中的溺尸在仰视或俯视时会渲染在它们的碰撞箱以外
  • MC-259729 - "Falling Block" can appear in death messages
  • MC-259729 - “下落的方块”会出现在死亡消息中(非生物实体不应出现在死亡消息中)
  • MC-259796 - Creeper does not flash white and expand before exploding
  • MC-259796 - 苦力怕在爆炸前不再白色闪烁并膨胀
  • MC-259797 - Z-fighting occurs on the bottom of boots
  • MC-259797 - 靴子底部存在深度冲突现象
  • MC-259805 - Players cannot dismount when riding item_display, block_display and text_display using the ride command
  • MC-259805 - 玩家在使用/ride指令骑乘item_display(物品展示实体),block_display(方块展示实体)和text_display(文本展示实体)时无法正常脱离它们
  • MC-259808 - Allay wing animation skips frames/loops incorrectly as of 23w06a
  • MC-259808 - 23w06a中,悦灵翅膀扇动的动画会跳过几帧或不正确地循环
  • MC-259816 - Odd behavior when an item_display, block_display, or text_display entity mounts another entity
  • MC-259816 - 展示实体骑乘其他实体会产生问题
  • MC-259819 - Z-fighting on the text of text displays
  • MC-259819 - 文本展示实体出现深度冲突问题
  • MC-259999 - Entities mounted on display entities do not visually update until after resync
  • MC-259999 - 骑乘在展示实体上的实体只会在重新同步后才进行视觉更新




【氘氚人 译自官网 2023 年 02 月 15 日发布的 Minecraft Snapshot 23w07a;原作者 Mikael Hedberg】
【本文来源于MCBBS,原文链接:www.mcbbs.net/thread-1428108-1-1.html

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