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本帖最后由 sky_tianle 于 2023-3-1 18:49 编辑
Minecraft 基岩版 Beta & Preview 1.19.70.23
NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.
注意: 本周的安卓 Beta 版可能会推迟发布。我们为给您带来的不便深表歉意,并在努力解决这个问题。
Sniff sniff, brush brush. Two sounds that from this day forward will not only be associated with a balanced personal hygiene routine, but also two new features that are coming to Minecraft 1.20! The sniffer and archeology are two experimental features that you can try out in this week’s Minecraft Preview and Beta. What will you do first? Get to know the winner of Minecraft Live 2022’s Mob Vote or dive headfirst into suspicious sand? I will attempt to do both at once because I believe in the power of multitasking and showing off. 呼哧呼哧,刷拉刷拉。现在起,这两种声音将不止与均衡的个人卫生常规有关,也和即将在 Minecraft 1.20 加入的两个新特性有联系!您可以在本周的 Minecraft Preview 和 Beta 中尝试关于嗅探兽和考古系统的两个新的实验性特性。你打算先干什么?是先了解一下 Minecraft Live 2022 生物投票的获胜者,还是一头扎进可疑的沙子之中?我将试着同时做两件事,因为我认可一心多用和展示自我的力量。
We are still working on the tech needed to add some other 1.20 features, such as the cherry blossom biome and armor trims to the Bedrock Edition Beta and Preview. Keep your eyes on Minecraft.net for the latest updates!As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
EXPERIMENTAL FEATURES 实验性特性
ARCHAEOLOGY FEATURE SET: 考古系统:
- Added the Brush item
- 加入了毛刷物品
- Added the Decorated Pot block
- 加入了饰纹陶罐方块
- Added four Pottery Shards (Arms Up, Skull, Prize, and Archer)
- 加入了四种陶罐碎片 (举臂, 头颅, 珍宝和弓箭)
- Added the Suspicious Sand block
- 加入了可疑的沙子方块
- Added Suspicious Sand to the Desert Temple
- 沙漠神殿会生成可疑的沙子
- Added Suspicious Sand to the Desert Well
- 沙漠水井会生成可疑的沙子
BRUSH 毛刷
- The Brush is a craftable item you can use to brush things
- 毛刷是一个可以被合成的物品,您可以使用它来刷东西
POTTERY SHARDS AND DECORATED POTS 陶罐碎片和饰纹陶罐
- Pottery Shards have pictures on them. They cannot be crafted and must be found in the world. Hint: you will need a Brush! By crafting four of these together you can create a Decorated Pot with a picture on each side.
- 陶罐碎片上有花纹。它们不能被合成,只能通过探索世界来获取。 提示:你需要一把毛刷! 将四个碎片合成在一起可以制造一个四面都有纹饰的饰纹陶罐。
- You can also use Brick items instead of Pottery Shards in the crafting recipe. The sides that were made from Brick items will not have pictures.
- 你也可以使用红砖取代配方中的陶罐碎片。用红砖制成的面不会有纹饰。
- Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Shards back! Or hit it with your fist to pick up the pot without breaking it.
- 使用任何可以破坏方块的工具破坏陶罐将会打碎它并获得陶罐碎片! 如果空手破坏它,则不会将它打碎。
SUSPICIOUS SAND 可疑的沙子
- Desert Temples and Desert Wells now contain Suspicious Sand. This fragile block is hard to spot and easy to destroy, so be careful!
- 沙漠神殿和沙漠水井中现在会生成可疑的沙子。这种脆弱的方块很难被发现却很容易被摧毁,所以要仔细一点!
- If you manage to find the Suspicious Sand and brush it with your Brush, you will extract objects that were buried long ago.
- 如果你想办法找到了可疑的沙子并用你的毛刷轻刷它,你会获得被埋藏了很久的物品。
WORK IN PROGRESS 进行中的内容
- We're giving you an early look at these Archaeology features. We want to spend more time developing them. Please let us know where you think we can improve or expand!
- 我们会尽早让您看到这些有关考古系统的特性。我们准备多花些时间来开发这些内容。如果您认为我们有可以改良或增加的内容,请告诉我们!
MOBS 生物
SNIFFER 嗅探兽
- Sniffer is now available as an experimental feature
嗅探兽现在在实验性内容中可用
- The Sniffer is the mob vote winner of Minecraft Live 2022 and the first "ancient" mob added to the game
- 嗅探兽是 Minecraft Live 2022 的生物投票获胜者,同时也是加入游戏的第一种“远古”生物
- Sniffers cannot be tempted or tamed
- 嗅探兽不能被牵引或驯服
- Sniffers are passive friendly mobs
- 嗅探兽是被动友好生物
- Sniffer sniffs in the air and occasionally dig for seeds
- 嗅探兽会在空气中嗅探,有时会挖掘种子
- Torchflower is now available as an experimental feature
火把莲现在在实验性内容中可用
- The Torchflower seed can be planted on farmland and grows into a flower
- 火把莲种子可以被种在耕地上,会长成花朵
- The seed can be used to breed two Sniffers
- 种子可用于繁殖嗅探兽
- The full-grown flower can be harvested and replanted but can also be crafted into a dye
- 完全生长的花朵可以被收获和补种,也能用来合成染料
FEATURES AND BUG FIXES 特性和漏洞修复
GAMEPLAY 玩法
- Fixed a bug where an Allay holding a Lead wasn't able to be leashed unless the player held a full stack of 64 Leads in hand
- 修复了除非玩家手持一组栓绳,否则无法牵引手持栓绳的悦灵的漏洞
AUDIO 音效
- Sounds from all Button types and Lever are now controlled by "Blocks" slider in Audio Settings (MCPE-166420)
- 所有按钮和拉杆发出的声音现在被音效设置中的“方块”滑块控制 (MCPE-166420)
VANILLA PARITY 原版特性同步
- Fixed a bug where Hoppers would not pull in items after being unpowered from Redstone (MCPE-166434)
- 修复了漏斗不再被红石充能后无法吸入物品的漏洞 (MCPE-166434)
- Ghasts’ sound volume will now fade the further they are from the player (MCPE-35222)
- 恶魂的音效现在会在与玩家之间的距离增长时逐渐减弱 (MCPE-35222)
GENERAL 通用
- The swap item animation now plays when switching hotbar items of the same type with the same durability
- 现在会在替换快捷栏中同类型且耐久度相同的物品时播放替换动画
GRAPHICAL 图像
- The loading screen no longer flickers when entering the Nether in immersive VR mode
- 现在在沉浸VR模式中进入下界时加载界面不再会闪动了
ITEMS 物品
MOBS 生物
- Villagers will now emit anger particles when hit by a player outside of a village
- 现在村民在村庄外被玩家攻击也会发出生气粒子
- Horses cannot be pushed over Fences covered by Carpets anymore (MCPE-164717)
- 马不再能被推过覆有地毯的栅栏 (MCPE-164717)
- When breeding horses, the baby horse now has a chance of being better than its parents in speed, jump strength, and health. This change is intended to make horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and Golden Carrots
- 在繁殖马时,幼体的速度、跳跃高度和生命值有可能会高于父母。这一更改的目的是让繁殖成为一种获得优秀马匹的方式,如果玩家在一开始就拥有优秀的马,并花费充足的时间和金胡萝卜
USER INTERFACE 用户界面
- Fixed a bug where moving the player or camera with a controller while text-to-speech for UI was turned on would cause the narrator to say "X of Y"
- 修复了在UI文本转语音被打开时控制玩家移动或改变视角会使旁白说出 "X of Y" 的漏洞
- Fixed a bug where the Edit World screen couldn't be opened for a world if the corresponding world directory had a space in it (MCPE-166763)
- 修复了在指定的世界目录中存在空格时无法打开编辑世界界面的漏洞 (MCPE-166763)
TECHNICAL UPDATES 技术性更新
EXPERIMENTAL TECHNICAL FEATURES 实验性技术功能
API API
BLOCKPERMUTATION BLOCKPERMUTATION
BlockPermutation has been significantly refactored! Every BlockPermutation now share a unique JavaScript handle so exact equality (===) will work for permutations that share exactly the same state values. We've also added utility methods that make interacting with permutations easier, which includes the removal of the XBlockProperty classes and now directly return properties (boolean | number | string) or a while collection of properties ( Record<string, boolean | number | string>) .
BlockPermutation 已经明显地被重构了!所有的 BlockPermutation 现在共享同一个 JavaScript 句柄,所以等同符 (===) 将对明显共享相同状态值的序列生效。我们还增加了实用方法来使序列的互动更加简单,包括 XBlockProperty 类的移除,现在直接返回属性值 (boolean | number | string) 或一些属性值的集合 ( Record<string,boolean | number | string>)。
- Added method matches(blockName: string, properties?: BlockProperties): boolean which is used to match a block with optional states against a BlockPermutation.
- 添加了根据 BlockPermutation 匹配处于可选状态的方块的方法: matches(blockName: string, properties?: BlockProperties): boolean
- Added method withProperty(name: string, value: boolean | number | string): BlockPermutation; which returns a new block permutation with a given property set to a specific value. Throws if the provided data cannot be resolved as a valid block permutation.
- 添加了返回将一个给定的属性设置为特定的值的新方块序列的方法: withProperty(name: string, value: boolean | number | string): BlockPermutation; ,在无法将提供的数据解析为有效方块序列时抛出。
- Added function static resolve(blockName: string, properties?: BlockProperties): BlockPermutation which resolve a BlockPermutation from a block name and optional states. Throws if the provided data cannot be resolved as a valid block permutation.
- 添加了 function static resolve(blockName: string, properties?: BlockProperties): BlockPermutation ,靠方块名称和可选状态来解析 BlockPermutation 。在无法将提供的数据解析为有效方块序列时抛出。
- Updated methods getProperty and getAllProperties to return values directly instead of wrapped into class objects. Example code: Before:
- 更新了方法 getProperty 和 getAllProperties 来直接返回值而不是包成类对象。示例代码: 更新前:
const blockPermutation = MinecraftBlockTypes.stoneSlab.createDefaultBlockPermutation();blockPermutation.getProperty(MinecraftBlockProperties.stoneSlabType).value = 'stone_brick';blockPermutation.getProperty(MinecraftBlockProperties.topSlotBit).value = true;
const blockPermutation = MinecraftBlockTypes.stoneSlab.createDefaultBlockPermutation();blockPermutation.getProperty(MinecraftBlockProperties.stoneSlabType).value = 'stone_brick';blockPermutation.getProperty(MinecraftBlockProperties.topSlotBit).value = true;
Now: 现在:
const blockPermutation = BlockPermutation.resolve('minecraft:stone_slab', {stone_slab_type: 'stone_brick',top_slot_bit: true,});
const blockPermutation = BlockPermutation.resolve('minecraft:stone_slab',{stone_slab_type: 'stone_brick',top_slot_bit: true,});
BLOCKPROPERTIES BLOCKPROPERTIES
Added new class to expose BlockPropertyType .
添加了新的类来显示 BlockPropertyType。
BLOCKPROPERTYTYPE BLOCKPROPERTYTYPE
Added new class to track "definitional" data about block properties. This is how you can find which values are valid for each block property.
添加了新的类来追踪关于属性值的 "definitional" 数据。这是用来查找哪个值对于每一个方块属性值有效的。
BLOCKS 方块
- Released block properties and permutations out of experimental in JSON formats 1.19.70 and higher
- 在 JSON 格式 1.19.70 和更高的版本中将方块属性值和序列正式发布,不再属于实验性特性
- Added a content warning when loading world with more than 65536 custom block permutations. Custom block permutation counts are logged in debug log
- 加入了当加载拥有多于 65536 个自定义方块的世界时的内容警告。自定义方块序列数量会在调试日志中记录
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