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Minecraft 基岩版 Beta & Preview 1.19.70.22 发布

sky_tianle 2023-2-10 14:19:29 版本资讯 阅读 417

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Minecraft Beta & Preview - 1.19.70.22
Minecraft 基岩版 Beta & Preview 1.19.70.22


NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.
NOTE:
本周的安卓Beta可能会推迟发布。给您带来的不便表示歉意,我们正在努力解决这个问题。


  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 可在 Xbox, Windows 10/11 和 iOS 设备上使用. 更多信息可以在 aka.ms/PreviewFAQ 上找到
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 该 beta 可在Android(Google Play)上使用。要加入或退出beta版,请参考 aka.ms/JoinMCBeta 详细说明




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Here's a list of what is new in this week's Minecraft Preview and Beta! We are still working on the tech needed to add Armor Trims to the Bedrock Edition Beta and Preview. We will let you know as soon as they are ready so you can experiment with them. Keep your eyes on Minecraft.net for the latest updates!
以下是本周 Minecraft Preview 和 Beta 版的更新内容!我们仍在研究将盔甲装饰添加到基岩 Beta 和 Preview 版 的技术。一旦开发完毕,我们就会让你知道,这样你就可以用它们做测试了。关注 Minecraft.net 获取最新更新

As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
和往常一样,你可以把反馈发到 aka.ms/MC120Feedback并在bugs.mojang.com 提交漏洞


EXPERIMENTAL FEATURES
实验性特性


BLOCKS
方块

  • Removed black lines along the edges of Bamboo Fences and Bamboo Fence Gates (MCPE-163360)
  • 竹栅栏和竹栅栏门移除了边缘的黑线 (MCPE-163360)
  • Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable
  • 现在使用结构方块将实验性方块导入非实验性世界时,实验性方块会被正确替换为不可交互的未知方块



CAMEL
骆驼

  • Camels can once again overcome obstacles as high as one block and a half (MCPE-166452)
  • 现在再次可以走上碰撞箱为1.5格高的方块 (MCPE-166452)



USER INTERFACE
用户界面

  • Mangrove and Bamboo Hanging Signs are now placed correctly in the Creative Inventory (MCPE-163340)
  • 现在悬挂式红树木告示牌和悬挂式竹告示牌正确位于创造模式物品栏中 (MCPE-163340)


FEATURES AND BUG FIXES
特性和漏洞修复


VANILLA PARITY
原版趋同

  • Impact sounds of projectiles on Amethyst blocks and clusters are now audible
  • 现在弹射物击中紫水晶块或紫水晶母岩时会发出音效
  • Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)
  • 现在使用除剪刀外的任意工具破坏枯萎的灌木时会掉落木棍,即使该工具带有精准采集魔咒也是如此。藤蔓在前述情况下则不会掉落任何物品 (MCPE-163246)
  • Bells no longer break when a block is placed underneath or above them (MCPE-166742)
  • 在钟的下方或上方放置方块时不再会破坏钟 (MCPE-166742)



SPECTATOR MODE
旁观模式

  • Phasing through blocks in third person view no longer makes the camera zoom in and out towards the player’s head (MCPE-160467)
  • 玩家在第三人称视角下逐步穿过方块时,相机视角不再会朝向玩家头部进行放大和缩小 (MCPE-160467)
  • End Gateways can no longer be used in Spectator Mode (MCPE-165689)
  • 末地折跃门不再能在旁观模式中使用 (MCPE-165689)



GAMEPLAY
玩法

(

BLOCKS
方块

  • Composter now always consumes an item when becoming full (MCPE-162020)
  • 现在堆肥桶被堆满时总会消耗一个物品 (MCPE-162020)



MOBS
生物

  • Witches will drink a Fire Resistance Potion when standing on a Campfire
  • 现在女巫站在营火上时会喝下抗火药水



ITEMS
物品

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MARKETPLACE
市场

  • Added a new 'Marketplace' icon to the Marketplace screen sidebar
  • 在市场界面的侧边栏中加入了新的市场图标



USER INTERFACE
用户界面

  • Carrots now display the proper name in item tooltips when used in can_place_on and can_destroy item components (MCPE-160838)
  • 现在对胡萝卜使用can_place_on和can_destroy物品组件时,胡萝卜会在物品工具提示中显示正确名称 (MCPE-160838)
  • Tweaked the keyboard interaction on Android devices for text input fields
  • 调整了Android设备上文本输入栏的键盘交互




COMMANDS
命令

  • Summon command no longer causes some entities to be spawned in at an angle
  • /summon命令不再会导致部分实体以某个角度生成


TECHNICAL UPDATES
技术性更新


ENTITY PROPERTIES
实体属性




  • Fixed an issue where Entity Property value changes could be discarded if done by events fired as part of removal of active behaviors caused by other events
  • 修复了当实体属性值被因其他事件触发的移除活动行为的事件修改后更改会丢失的漏洞

EXPERIMENTAL TECHNICAL FEATURES
技术性更新


API
API

Replaced general setVelocity call with methods to apply impulses to entities:
将一般的setVelocity函数替换为将脉冲应用于实体的方法:

  • Added function clearVelocity(): void - Sets the current velocity of the Entity to zero
  • 加入了clearVelocity(): void函数-用于将实体的速度设为0
  • Added function applyImpulse(vector: Vector3): void - Applies impulse vector to the current velocity of the Entity
  • 加入了applyImpulse(vector: Vector3): void函数-用于设置实体速度的冲量
  • Added function applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void - Applies knockback to the Entity in specified direction based on vertical and horizontal strength
  • 加入了applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void函数 -用于设置实体的击退效果、方向和强度
  • Removed function setVelocity
  • 移除了setVelocity()函数

General changes to more consistently use methods when working with simple data-only objects vs. properties:
在处理简单的纯数据时,一般更改为更一致的使用方法。properties:

  • BeforeExplosionEvent
  • BeforeExplosionEvent

    • Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion
      加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置
      Added function setImpactedBlocks(blocks: Vector3[]): void - Sets the blocks locations that are impacted the by the explosion
      加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置
      Removed property impactedBlocks
      移除了impactedBlocks属性


  • BeforeItemUseOnEvent
  • BeforeItemUseOnEvent

    • Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
      加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
      Removed property blockLocation
      移除了blockLocation属性


  • BlockInventoryComponent
  • BlockInventoryComponent

    • Removed property location
    • 移除了 location 属性

  • BlockLavaContainerComponent
  • BlockLavaContainerComponent

    • Removed property location
    • 移除了 location 属性

  • BlockPistonComponent
  • BlockPistonComponent

    • Added function getAttachedBlocks(): Vector3[] - Gets the blocks locations that are impacted by the activation of this piston
      加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
      Removed property attachedBlocks
      移除了 attachedBlocks 属性
      Removed property location
      移除了location 属性

  • BlockPotionContainerComponent
  • BlockPotionContainerComponent

    • Removed property location
    • 移除了 location 属性

  • BlockRecordPlayerComponent
  • BlockRecordPlayerComponent

    • Removed property location
    • 移除了 location 属性

  • BlockSignComponent
  • BlockSignComponent

    • Removed property location
    • 移除了 location 属性

  • BlockSnowContainerComponent
  • BlockSnowContainerComponent

    • Removed property location
    • 移除了 location 属性

  • BlockWaterContainerComponent
  • BlockWaterContainerComponent

    • Removed property location
    • 移除了 location 属性
    • Added function getHeadLocation(): Vector3 - Gets the head location of the Entity
    • 加入了getHeadLocation(): Vector3函数-用于获取实体头部位置
    • Removed property headLocation
    • 移除了headLocation属性

  • ExplosionEvent
  • ExplosionEvent

    • Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion
    • 加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置
    • Removed property impactedBlocks
    • 移除了impactedBlocks属性

  • ItemStartUseOnEvent
  • ItemStartUseOnEvent

    • Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
    • 加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
    • Added function getBuildBlockLocation(): Vector3 - Gets the location of the resulting build block
    • 加入了getBuildBlockLocation(): Vector3函数-用于获取生成的方块位置
    • Removed property blockLocation
    • 移除了blockLocation属性
    • Removed property buildBlockLocation
    • 移除了buildBlockLocation属性

  • ItemStopUseOnEvent
  • ItemStopUseOnEvent

    • Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
    • 加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
    • Removed property blockLocation
    • 移除了blockLocation属性

  • ItemUseOnEvent
  • ItemUseOnEvent

    • Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted
    • 加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置
    • Removed property blockLocation
    • 移除了blockLocation属性

  • NavigationResult
  • NavigationResult

    • Added function getPath(): Vector3[] - Gets the locations of the blocks that comprise the navigation route
    • 加入了getPath(): Vector3[]函数-用于获取组成导航路径的方块位置
    • Removed property path
    • 移除了path属性

  • Player
  • Player

    • Added function getHeadLocation(): Vector3 - Gets the head location of the Player
    • 加入了getHeadLocation(): Vector3函数
    • Removed property headLocation
    • 移除了headLocation属性



ItemStack API improvements:
ItemStack API improvements:

  • Added read-only property getMaxAmount: number - Returns the maximum stack size for the item
  • 加入了getMaxAmount: number只读属性-用于获取物品的最大堆叠数量
  • Added read-only property isStackable: bool - Returns whether the item is stackable
  • 加入了isStackable: bool只读属性-用于获取物品是否可堆叠
  • Added function isStackableWith(itemStack: ItemStack): bool - Returns whether the item can be stacked with the given item
  • 加入了isStackableWith(itemStack: ItemStack): bool函数-用于检测物品是否可以与指定物品堆叠
  • Added read-only property type: ItemType - Returns the type of the item
  • 加入了type: ItemType只读属性-用于获取物品类型
  • Added function clone(): ItemStack - Returns a copy of the item stack
  • 加入了clone(): ItemStack函数-用于获取堆叠副本
  • Added property keepOnDeath: bool - Sets whether the item is kept on death
  • 加入了keepOnDeath: bool属性-用于设置物品是否在死亡时掉落
  • Added property lockMode: ItemLockMode - Sets whether the item can be moved or dropped
  • 加入了lockMode: ItemLockMode属性-用于设置物品是否能被移动或被丢弃
  • Added function setCanPlaceOn(blockIdentifiers?: string[]) - Sets which blocks the item can be placed on
  • 加入了setCanPlaceOn(blockIdentifiers?: string[])函数-用于设置能放置物品的方块
  • Added function setCanDestroy(blockIdentifiers?: string[]) - Sets which blocks this item can destroy
  • 加入了setCanDestroy(blockIdentifiers?: string[])函数-用于设置物品能破坏的方块






社会你小七 译自feedback.minecraft.net 2023 年 2 月 8 日发布的 Minecraft Beta & Preview - 1.19.70.22
【本文来源于MCBBS,原文链接:www.mcbbs.net/thread-1426361-1-1.html
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