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Minecraft 基岩版 Beta & Preview 1.19.70.20 发布

sky_tianle 2023-1-27 21:24:28 版本资讯 阅读 467

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Minecraft Beta & Preview - 1.19.70.20
Minecraft 基岩版 Beta & Preview 1.19.70.20


NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.
注意:本周的安卓 Beta 版可能会推迟发布,我们对此造成的不便表示歉意,我们正在努力解决这个问题。


Here's a list of what is new in this week's Minecraft Preview and Beta! Just a note about armor trims: These are available to test out in the latest Java Edition snapshot, but they are not quite ready for the Bedrock Edition Beta and Preview just yet, but we will let you know as soon as they are so you can experiment with them, so keep your eyes on minecraft.net for the latest updates!
这里就是本周 Minecraft Preview 和 Beta 版的新内容啦!后面是关于盔甲装饰(暂译)的一个注意事项:此新功能可以在最新的 Java 版快照中测试,但是呢因为这个功能在基岩版还没做好,所以暂时在基岩版体验不到这个功能,但我们会尽快让你能体验到,这样你就可以尽情试玩这个新功能了,所以请关注 minecraft.net 的最新的更新!

As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
一如既往,你可以把反馈发到 aka.ms/MC120Feedback 并在 bugs.mojang.com 报告漏洞。

EXPERIMENTAL FEATURES
实验性特性

  • Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head (MCPE-164605)
  • 现在物品栏和快捷栏中的猪灵的头会正确渲染耳朵的位置,使其不再覆盖头部。 (MCPE-164605)
  • Players can now receive damage when falling while riding a Camel
  • 现在玩家在骑骆驼的时候会正确的受到摔落伤害

FEATURES AND BUG FIXES
特性和漏洞修复


PLAYER SNEAKING
玩家潜行

  • Player’s hitbox height now reduces to 1.5 blocks while sneaking
  • 玩家现在在潜行时会将玩家的高度降低到1.5格
    • Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks
    • 现在玩家若处于1.8格及以下高度的地方时会自动进入潜行状态
    • Sneaking will lower the player camera height respective of these changes
    • 现在玩家在潜行时视角会同步降低
    • Sneaking now requires enough space to stand in order to exit sneaking
    • 玩家所处位置不够高就不能取消潜行状态
    • Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak
    • 若玩家之前处于游泳状态时,进入足够潜行的空间但不够站起来时会自动进入潜行状态
  • Known Issues that we hope to have addressed soon:
  • 已知问题(我们也希望尽快解决的):
    • Camera may be obscured when sneaking under blocks in third person view
    • 在第三人称视角下潜行时,视角可能会被挡住
    • Interacting with certain blocks may not work when sneaking in a gap
    • 当在某些低的密闭位置潜行时,会无法与某些方块交互
    • Jumping off the edge of blocks may not work as expected when sneaking in a gap
    • 当潜行时可能会无法从方块边上跳下来



VANILLA PARITY
原版特性同步

  • Bells that are connected to multiple blocks no longer drop when one block is broken
  • 当破坏其中一个方块时,连接多个方块的钟不再会掉落为物品。
  • Breeding horses can now produce random variants (MCPE-129071)
  • 现在繁殖马时会随机产下不同变种的小马(MCPE-129071)
  • Fixed an issue where dead players prevented other players from skipping night
  • 修复了玩家死亡不重生会导致其他玩家无法跳过夜晚的问题
  • Eating and drinking animations will now always be centered, regardless of screen aspect ratio
  • 现在无论屏幕比例为多少,食用和饮用的动画都会保持居中显示。
  • Note Block sound attenuation over a distance is now linear (MCPE-164935)
  • 音符盒随着距离的增大造成的声音衰减是线性的了 (MCPE-164935)


GAMEPLAY
玩法

  • Players no longer take rapid damage when touching damaging blocks (MCPE-165347)
  • 当玩家刚开始碰到能带来伤害的方块时不再能造成快速伤害了 (MCPE-165347)
  • Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above (MCPE-165564)
  • 修复了在 1.8 或更高版本进入 1.7.1.0 版本的世界时可能会发生崩溃 (MCPE-165564)
  • Projectiles shot while swimming/gliding no longer spawn from above the player's position (MCPE-31896)
  • 玩家当处于游泳或使用鞘翅滑翔状态时射出的弹射物不再会错误地生成在玩家所在位置上方 (MCPE-31896)
  • Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player's position (MCPE-31896)
  • 玩家当处于游泳或使用鞘翅滑翔状态时扔出的物品或死亡时喷出的物品不再会错误地出现在玩家所在位置上方 (MCPE-31896)
  • The player's crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257)
  • 现在使用十字准星方式的玩家可以在游泳或使用鞘翅滑翔时正确进行挖掘行为或与前面的物品进行交互,而不是在玩家所在位置上一格进行交互 (MCPE-57257)
  • Written Books can now be moved in the inventory even when the player has identical Written Books
  • 现在即使拥有相同的成书,玩家也可以在物品栏中移动成书
  • Double-clicking on the Furnace output slot will no longer drop the item (MCPE-165079)
  • 现在双击熔炉的输出槽时不再会将物品扔掉 (MCPE-165079)
  • Fixed a bug where Observers would not detect changes due to corrupted data (MCPE-150506)
  • 修复了侦测器无法检测数据损坏导致的更改的错误 (MCPE-150506)
  • Hoppers now pull in items from above them through all blocks that have a lower height than a full block (MCPE-55824)
  • 漏斗现在能够正确吸入上面的高度低于完整的方块的方块上的物品 (MCPE-55824)


BLOCKS
方块

  • Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay
  • 现在破坏红树原木或木头后,其上的树叶会正确消失
  • End Crystals occupying the same space as a block will no longer cause that block to disappear
  • 末地水晶与某方块占用同一空间时不再会导致方块错误消失


GRAPHICAL
图像

  • Fixed an issue where the "Mine" tooltip was appearing when targeting a block with a Trident in Creative game mode (MCPE-44846)
  • 修复了创造模式下使用三叉戟对准方块时会出现“挖掘”工具提示的问题 (MCPE-44846)


MOBS
生物

  • Parrots will no longer shake while on a player riding a Horse that is turning mid-jump
  • 当玩家骑马跳跃时,鹦鹉将不再颤抖
  • Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance (MCPE-161136)
  • 修复了在渲染距离外全局性实体(如末影龙、弹射物)不会被渲染的错误 (MCPE-161136)


TOUCH CONTROLS
触摸控制

  • Updated the How to Play screen with info on new touch controls
  • 更新了游戏指南界面,加入了有关新版的触摸控制的内容
  • Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it
  • 现在将控制模式由游戏手柄模式改为触控后选择一个物品时,会返回至所选择的物品栏或或将该物品丢弃
  • Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable
  • 修复了在熔炉界面中双击这个窗口会导致无法选择其他槽位的问题
  • Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest
  • 修复了打开小型箱子时第一个槽位上会自动启用渐进式选择的错误


MOBILE
移动端

  • When starting a new world in Pocket UI, removed the "Press Open Chat to open chat" message for players with text-to-speech turned off
  • 现在在携带版 UI 下创建新世界并关闭文本朗读选项后,“按 打开聊天栏 打开聊天”信息会被移除


USER INTERFACE
用户界面

  • Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory (MCPE-163464)
  • 现在海洋探险家地图、林地探险家地图和藏宝图在物品栏的图标会正确的显示 (MCPE-163464)
  • Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents
  • 修复了无法使用鼠标在好友选项菜单中上下滚动的错误
  • Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container
  • 修复了登录或注册界面的图形元素会延伸至对话框容器范围之外的问题


COMMANDS
命令

  • Replaceitem and loot replace block commands no longer place items in Cauldrons (MCPE-129472)
  • 命令 /Replaceitem 与 /loot replace block 不再会在炼药锅中放置物品 (MCPE-129472)
  • Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility
  • 命令 /teleport(/tp) 的旋转方向现在会相对于命令的执行者,而不是目标。(旧的命令的旋转方向将保持相对于目标实体的向后兼容性)


TECHNICAL UPDATES
技术性更新


MOBS
生物

  • Tropical Fish spawn rules .json file is now located in the correct folder (MCPE-165963)
  • 现在定义热带鱼生成规则的 JSON 文件会被放置在正确的文件夹中 (MCPE-165963)
  • Witch potion drinking and ranged attack behaviour is now defined in its .json file
  • 现在女巫的 JSON 文件可以定义其饮用药水和远程攻击的动作了


CREATIVE
创造

  • The game will no longer create a content error when Bee spawn eggs are used on a Spawner
  • 使用蜜蜂刷怪蛋修改刷怪笼的生物时不再会创建内容日志错误
  • Behavior packs with scripts can now be removed from worlds
  • 带有脚本的行为包现在可以从世界中移除

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


COMMANDS
命令

  • Fixed a crash with deferred command execution when the executing actor is removed before execution
  • 修复了当执行对象在执行前被移除时会导致崩溃的问题


API
API

  • IMPORTANT BREAKING CHANGE: The classes Location and BlockLocation no longer exist in the beta script API. All usages of these classes have been changed to use the Vector3 interface (that is, { x: 1, y: 2, z: 3} objects).
  • 重要的突破性更改: 类 Location 与 BlockLocation 已从 beta 版脚本 API 移出,所有这些类的引用改为使用 Vector3 接口 (就是, { x: 1, y: 2, z: 3} 对象)
  • Also, note that several changes were made to properties and get/set methods across objects (listed below) to make them more consistent in calling structure.
  • 另外请注意,对对象(下面列出的)的属性和 get/set 方法进行了一些更改,以使它们在调用结构上更加一致。
  • ItemStack
  • ItemStack
    • Item lore can now be cleared by calling setLore(undefined) or setLore([])
    • 如果调用函数 setLore(undefined) 或 setLore([])  则可以清除物品词缀
    • Added function clearLore - Clears the item lore
    • 添加了函数 clearLore —— 可以清除物品词缀
    • Fixed a bug where calling function getComponent or ItemStack.getComponents would fail on ItemStacks returned from EntityItemComponent.itemStack

    • 修复了对 EntityItemComponent.itemStack 返回的 ItemStacks 调用函数 getComponentItemStack.getComponents 会发生的问题
  • BeforeChatEvent
  • BeforeChatEvent
    • Renamed function tell to sendMessage
    • 将函数 tell 重命名为了 sendMessage
  • Block
  • Block
    • Added function isAir - Returns if the block is an air block (i.e. empty space)
    • 添加了函数 isAir -—— 如果是空气方块就会返回
    • Added function isLiquid - Returns if the block is a liquid (e.g., a water block and a lava black are liquid, while an air block and a stone block are not).
    • 添加了函数 isLiquid —— 如果是流体方块就会返回 (水、熔岩就是流体,而空气方块或石头这种就不是 )
    • Added function isSolid - Returns if the block is solid (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not).
    • 添加了函数 isSolid —— 如果是固体就会返回 (就像圆石或钻石块是固体,而像梯子或者栅栏就不算完全的固体).
    • The following blocks now have an inventory component:
    • 以下方块加入了 inventory 组件:
      • Barrel
      • 木桶
      • Beacon
      • 信标
      • Blast Furnace
      • 高炉
      • Brewing Stand
      • 酿造台
      • Dispenser
      • 投掷器
      • Dropper
      • 发射器
      • Furnace
      • 熔炉
      • Hopper
      • 漏斗
      • Jukebox
      • 唱片机
      • Lectern
      • 讲台
      • Smoker
      • 烟熏炉
    • World Events
    • World 事件

      • Added event entityDie - It is fired when an entity dies.
      • 添加了事件 entityDie —— 当实体死亡就会触发
      • Modified projectileHit to be a readOnly property on the Events class
      • projectileHit  的属性改为只读
    • Player
    • Player
      • Added method 'getSpawnPosition' : Gets the spawnPoint position
      • 添加了方法 'getSpawnPosition' : 用于返回重生点位置
      • Added property 'spawnDimension' : Gets the spawnPoint dimension
      • 添加了方法 'spawnDimension' : 用于返回重生点所在维度
      • Added method 'setSpawn'(spawnPosition : Vec3, spawnDimension : Dimension) : Sets spawnPoint with a position and dimension
      • 添加了方法 'setSpawn'(spawnPosition : Vec3, spawnDimension : Dimension) : 可以设置重生点所在位置与维度
      • Added method 'clearSpawn' : Sets the spawnPoint position and dimension to undefined
      • 添加了方法 'clearSpawn' : 可以把重生点的位置和所在维度设为 undefined
    • World
    • World
      • Renamed function say to sendMessage
      • 把函数 say 重命名为了 sendMessage
      • Added method 'getDefaultSpawnPosition' : Gets the spawnPoint position
      • 添加了方法 'getDefaultSpawnPosition' : 用于返回重生点位置
      • Added method 'setDefaultSpawn'(spawnPosition : Vec3) : Sets the spawnPoint position within 'overworld' dimension
      • 添加了方法 'setDefaultSpawn'(spawnPosition : Vec3) : 可以设置重生点所在位置,维度是'overworld'(主世界)
    • BeforeChatEvent
    • BeforeChatEvent
      • Added function getTargets(): Player[] - Gets chat Player targets
      • 添加了函数 getTargets(): Player[] —— 用于获取聊天玩家目标
      • Added function setTargets(players: Player[]) - Sets chat Player targets
      • 添加了函数 setTargets(players: Player[]) —— 用于设置聊天玩家目标
      • Removed property targets
      • targets 属性移除了
    • BeforeDataDrivenEntityTriggerEvent
    • BeforeDataDrivenEntityTriggerEvent
      • Added function getModifiers(): DefinitionModifier[] - Gets entity definition modifiers
      • 添加了函数 getModifiers(): DefinitionModifier[] —— 用于返回实体的定义修饰符
      • Added function setModifiers(modifiers: DefinitionModifier[]) - Sets entity definition modifiers
      • 添加了函数 setModifiers(modifiers: DefinitionModifier[]) —— 用于设置实体的定义修饰符
      • Removed property modifiers
      • modifiers 属性移除了
    • BoolBlockProperty
    • BoolBlockProperty
      • Added function getValidValues(): boolean[] - Gets all valid boolean values for the BoolBlockProperty
      • 添加了函数 getValidValues(): boolean[] —— 用于返回 BoolBlockProperty 的所有有效布尔值
      • Removed property validValues
      • validValues 属性移除了
    • Converted BlockHitInformation to an interface
    • BlockHitInformation 改成了接口
    • ChatEvent
    • ChatEvent
      • Added function getTargets(): Player[] - Gets chat Player targets
      • 添加了函数 getTargets(): Player[] —— 用于返回发送消息的目标玩家
      • Removed property targets
      • targets 属性移除了
    • Converted Color to an interface
    • Color 改成了接口
    • DataDrivenEntityTriggerEvent
    • DataDrivenEntityTriggerEvent
      • Added function getModifiers(): DefinitionModifier[] - Gets Entity definition modifiers
      • 添加了函数 getModifiers(): DefinitionModifier[] —— 用于返回实体的定义修饰符
      • Removed property modifiers
      • modifiers 属性移除了
    • DefinitionModifier
    • DefinitionModifier
      • Added function getComponentGroupsToAdd(): string[] - Gets component groups that will be added with the DefinitionModifier
      • 添加了函数 getComponentGroupsToAdd(): string[] —— 用于返回与 DefinitionModifier 一起加入的属性组
      • Added function setComponentGroupsToAdd(newGroups: string[]): void - Sets component groups that will be added with the DefinitionModifier
      • 添加了函数 setComponentGroupsToAdd(newGroups: string[]): void —— 用于设置与 DefinitionModifier 一起加入的属性组
      • Added function getComponentGroupsToRemove(): string[] - Gets component groups that will be removed with the DefinitionModifier
      • 添加了函数 getComponentGroupsToRemove(): string[] —— 用于返回与 DefinitionModifier 一起被移除的属性组
      • Added function setComponentGroupsToRemove(removedGroups: string[]): void - Sets component groups that will be removed with the DefinitionModifier
      • 添加了函数setComponentGroupsToRemove(removedGroups: string[]): void —— 用于设置与 DefinitionModifier 一起被移除的属性组
      • Added function getTriggers(): Trigger[] - Gets event triggers of the DefinitionModifier
      • 添加了函数 getTriggers(): Trigger[] —— 用于返回与 DefinitionModifier 的事件触发器
      • Added function setTriggers(newTriggers: Trigger[]): void - Sets event triggers of the DefinitionModifier
      • 添加了函数 setTriggers(newTriggers: Trigger[]): void —— 用于设置与 DefinitionModifier 的事件触发器
      • Removed property componentGroupsToAdd
      • componentGroupsToAdd 属性移除了
      • Removed property componentGroupsToRemove
      • componentGroupsToRemove 属性移除了
      • Removed property triggers
      • triggers 属性移除了
    • DirectionBlockProperty
    • DirectionBlockProperty
      • Added function getValidValues(): Direction[] - Gets all valid direction enum values for the DirectionBlockProperty
      • 添加了函数 getValidValues(): Direction[] —— 用于返回 DirectionBlockProperty 的所有有效方向枚举值
      • Removed property validValues
      • validValues 属性移除了
    • Entity
    • Entity
      • Added function getViewDirection(): Vector3 - Gets view direction of the Entity
      • 添加了函数 getViewDirection(): Vector3 —— 用于返回实体的视觉方向
      • Added function getRotation(): XYRotation - Gets rotation of the Entity
      • 添加了函数 getRotation(): XYRotation —— 用于返回实体的旋转方向
      • Added function getVelocity(): Vector - Gets velocity of the Entity
      • 添加了函数 getVelocity(): Vector —— 用于返回实体的速度
      • Removed property viewDirection
      • viewDirection 属性移除了
      • Removed property rotation
      • rotation 属性移除了
      • Removed property velocity
      • velocity 属性移除了
    • EntityAgeableComponent
    • EntityAgeableComponent
      • Added function getDropItems(): string[] - Gets items that drop when entity grows
      • 添加了函数 getDropItems(): string[] —— 用于返回实体成长时的掉落物
      • Added function getFeedItems(): EntityDefinitionFeedItem[] - Gets items that can be fed to the entity
      • 添加了函数 getFeedItems(): EntityDefinitionFeedItem[] —— 用于返回可对实体进行喂食的物品
      • Removed property dropItems
      • dropItems 属性移除了
      • Removed property feedItems
      • feedItems 属性移除了
    • EntityBreathableComponent
    • EntityBreathableComponent
      • Added function getBreatheBlocks(): BlockPermutation[] - Gets blocks entity can breathe in
      • 添加了函数 getBreatheBlocks(): BlockPermutation[] —— 用于返回实体处于其中时可呼吸的方块
      • Added function getNonBreatheBlocks(): BlockPermutation[] - Gets blocks entity can't breathe in
      • 添加了函数 getNonBreatheBlocks(): BlockPermutation[] —— 于返回实体处于其中时不可呼吸的方块
      • Removed property breatheBlocks
      • breatheBlocks 属性移除了
      • Removed property nonBreatheBlocks
      • nonBreatheBlocks 属性移除了
    • EntityHealableComponent
    • EntityHealableComponent
      • Added function getFeedItems(): FeedItem[] - Gets healing items for the EntityHealableComponent
      • 添加了函数 getFeedItems(): FeedItem[] —— 用于返回可恢复实体生命值的物品
      • Removed property items
      • items 属性移除了
    • Converted EntityHitInformation to an interface
    • EntityHitInformation 改成了接口
    • EntityRideableComponent
    • EntityRideableComponent
      • Added function getFamilyTypes(): string[] - Gets supported rider entity types
      • 添加了函数 getFamilyTypes(): string[] —— 用于返回可被骑乘的实体种类
      • Added function getSeats(): Seat[] - Gets rider information for each seat
      • 添加了函数 getSeats(): Seat[] —— 用于返回实体上每一个座位的骑乘者信息
      • Removed property familyTypes
      • familyTypes 属性移除了
      • Removed property seats
      • seats 属性移除了
    • EntityTameableComponent
    • EntityTameableComponent
      • Added function getTameItems(): string[] - Gets tame items of the EntityTameableComponent
      • 添加了函数 getTameItems(): string[] —— 用于返回可驯服实体的物品
      • Removed property tameItems
      • tameItems 属性移除了
    • FeedItem
    • FeedItem
      • Added function getEffects(): FeedItemEffect[] - Gets effect of the FeedItem
      • 添加了函数 getEffects(): FeedItemEffect[] —— 用于返回 FeedItem 的效果
      • Removed property effects
      • effects 属性移除了
    • IntBlockProperty
    • IntBlockProperty
      • Added function getValidValues(): number[] - Gets all valid integer values for the IntBlockProperty
      • 添加了函数 getValidValues(): number[] —— 用于返回 IntBlockProperty 的所有有效整值
      • Removed property validValues
      • validValues 属性移除了
    • ItemDurabilityComponent
    • ItemDurabilityComponent
      • Added function getDamageRange(): NumberRange - Gets the range of numbers that describes the chance of the item losing durability
      • 添加了函数 getDamageRange(): NumberRange —— 用于返回描述物品丢失耐久度的概率的数字范围
      • Removed property damageRange
      • damageRange 属性移除了
    • Converted NumberRange to an interface
    • NumberRange 改成了接口
    • ProjectileHitEvent
    • ProjectileHitEvent
      • Added function getBlockHit(): BlockHitInformation - Gets block hit information from the ProjectileHitEvent
      • 添加了函数getBlockHit(): BlockHitInformation —— 用于返回方块碰撞信息
      • Added function getEntityHit(): EntityHitInformation - Gets entity hit information from the ProjectileHitEvent
      • 添加了函数 getEntityHit(): EntityHitInformation —— 用于返回实体碰撞信息
      • Removed property blockHit
      • blockHit 属性移除了
      • Removed property entityHit
      • entityHit 属性移除了
    • StringBlockProperty
    • StringBlockProperty
      • Added function getValidValues(): string[] - Gets all valid string values for the StringBlockProperty
      • 添加了函数 getValidValues(): string[] —— 用于返回 StringBlockProperty 的所有有效字符串值
      • Removed property validValues
      • validValues 属性移除了










【Tianle 译自feedback.minecraft.net 2023 年 1 月 26 日发布的 Minecraft Beta & Preview - 1.19.70.20

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