——配置文件—— 配置文件过长,谨慎打开
#功能:
#>煅烧
#>绑定石
#>闪电石
#>幸运石
#>修复石
#>封印石
#>特效石
#>武器装备星级
#>鉴定石
#>保护石
#>打孔石
#>宝石
#################################
##### 语言文件 #####
#################################
#可以使用相对路径(是相对于服务端所在文件夹的路径)
language: "plugins/smelt/language_cn.yml"
#################################
##### 权限 #####
#################################
#管理权限
per_smelt_admin: "per.smelt.admin"
#VIP权限
per_smelt_vip: "per.smelt.vip"
#################################
##### 配置 #####
#################################
#当玩家右键这些方块时忽略检测
ignore: "ignoreBlock"
#修复武器装备宝石属性bug花费
repairCost: 100
#修复命令使用间隔,单位毫秒
repairInterval: 5000
#################################
##### 锻烧 #####
#################################
#被煅烧的物品ID 煅烧后的物品
smelt:
- "14 gold"
- "15 iron"
- "56 diamond"
#################################
##### 绑定石 #####
#################################
bind:
checkStone: "&2+绑定石+"
check: "&2+绑定+"
times: "&3使用次数:&6 " #检测与显示用
owner: "&7所有者:&2 "
globalTip: 200 #全服被绑定物品被使用提示间隔,>=0,单位毫秒
tip: 10 #绑定物品被其它人使用后的提示间隔,单位秒
#################################
##### 闪电石 #####
#################################
light:
chance: 10 #闪电几率固定为多少分之一
check: "&b+*级闪电+"
vipAdd: 20 #vip的闪电效果增加百分之几
start: 3 #从哪个位置开始
left: 4 #剩下的文字数量
item: "attackType" #有效的物品类型
range: 15 #闪电显示范围
min: 1 #闪电等级下限
max: 10 #闪电等级上限
speed: 800 #速度上限,单位毫秒
upgrade:
max: #不同闪电石升级上限
- "265 4"
- "266 7"
- "264 10"
types: #不同闪电石适合的武器类型
- "265 light_iron"
- "266 light_gold"
- "264 light_diamond"
stone: #闪电石
check: "&b+闪电石+" #检测标记
name: "&b[闪电石]&f闪电*" #名字
level: "&3等级(上限&5*&3):&6"#等级
tip: "&6触发闪电后增加*倍伤害!"#提示
#################################
##### 幸运石 #####
#################################
luck:
check: "&5+幸运石+" #检测用
get: #物品ID 可以随机获得的物品类型
- "265 luck_iron"
- "266 luck_gold"
- "264 luck_diamond"
#################################
##### 修复石 #####
#################################
repair:
ignore: "badIngore" #无脆弱度的物品
interval: 600 #两次操作间隔
vipAdd: 30 #vip修复效果增加的百分比,0-100
vipChanceAdd: 6 #vip修复石升级率增加多少
check: "&5+修复石+" #检测用
check2: "&5+劣质修复石+" #检测用
check3: "&5+完美修复石+" #检测用
chance1: 33 #劣质修复石升级成功率
chance2: 70 #普通修复石升级成功率
defaultUse: 10 #默认脆弱度
checkUse: "&a脆弱度: &5" #脆弱度,到达0时变为'无法修复'
checkBad: "&c+无法修复+" #已经损坏,无法用修复石(或铁砧)修复的检测标记
item1:
id: 265 #物品ID
effect1: 180 #效果(装备)
effect2: 100 #效果(武器)
effect3: 50 #效果(工具)
effect4: 80 #劣质的效果(装备)
effect5: 40 #劣质的效果(武器)
effect6: 20 #劣质的效果(工具)
effect7: 300 #完美的效果(装备)
effect8: 170 #完美的效果(武器)
effect9: 90 #完美的效果(工具)
type1: "iron_1" #可以修复的物品类型(装备)
type2: "iron_2" #可以修复的物品类型(武器)
type3: "iron_3" #可以修复的物品类型(工具)
up1: "luck_iron_1" #普通修复石的物品类型
up2: "luck_iron_7" #完美修复石的物品类型
item2:
id: 266 #物品ID
effect1: 180 #效果(装备)
effect2: 80 #效果(武器)
effect3: 30 #效果(工具)
effect4: 80 #劣质的效果(装备)
effect5: 30 #劣质的效果(武器)
effect6: 10 #劣质的效果(工具)
effect7: 300 #完美的效果(装备)
effect8: 140 #完美的效果(武器)
effect9: 60 #完美的效果(工具)
type1: "gold_1" #可以修复的物品类型(装备)
type2: "gold_2" #可以修复的物品类型(武器)
type3: "gold_3" #可以修复的物品类型(工具)
up1: "luck_gold_1" #普通修复石的物品类型
up2: "luck_gold_7" #完美修复石的物品类型
item3:
id: 264 #物品ID
effect1: 350 #效果(装备)
effect2: 250 #效果(武器)
effect3: 180 #效果(工具)
effect4: 150 #劣质的效果(装备)
effect5: 100 #劣质的效果(武器)
effect6: 80 #劣质的效果(工具)
effect7: 530 #完美的效果(装备)
effect8: 400 #完美的效果(武器)
effect9: 300 #完美的效果(工具)
type1: "diamond_1" #可以修复的物品类型(装备)
type2: "diamond_2" #可以修复的物品类型(武器)
type3: "diamond_3" #可以修复的物品类型(工具)
up1: "luck_diamond_1" #普通修复石的物品类型
up2: "luck_diamond_7" #完美修复石的物品类型
#################################
##### 封印石 #####
#################################
seal:
vipAdd: 25 #vip封印成功率增加百分比,如原来成功率是10,增加50%就是15
check: "&5+封印石+" #检测用
times: "&3使用次数: &6" #检测与显示用
item1:
id: 265 #物品ID
chance: #实体ID 成功率 (不在列表内的是无法封印的类型)
- "90 70" #猪
- "91 70" #羊
- "92 40" #牛
- "93 80" #鸡
item2:
id: 266
chance:
- "90 70" #猪
- "91 70" #羊
- "92 40" #牛
- "93 80" #鸡
- "94 30" #鱿鱼
- "95 10" #狼
- "98 10" #豹猫
item3:
id: 264
chance:
- "90 70" #猪
- "91 70" #羊
- "92 40" #牛
- "93 80" #鸡
- "94 30" #鱿鱼
- "95 10" #狼
- "96 3" #蘑菇牛
- "98 10" #豹猫
- "100 5" #马
#################################
##### 特效石 #####
#################################
spec:
interval: 10 #发出特效间隔,单位tick
range: 30 #特效显示的范围(指此范围内玩家会看到)
check: "&5+特效石+"
checkType: "spec"
spec1:
id: 1
check: "&5++小烈焰特效++"
name: "lava"
offset: 0.1
speed: 0.1
count: 5
type: "spec_small_fire"
spec2:
id: 2
check: "&5++小星空特效++"
name: "happyVillager"
offset: 0.9
speed: 3.5
count: 22
type: "spec_small_sky"
spec3:
id: 3
check: "&5++烈焰特效++"
name: "lava"
offset: 1.6
speed: 1.5
count: 30
type: "spec_fire"
spec4:
id: 4
check: "&5++星空特效++"
name: "happyVillager"
offset: 1.4
speed: 5
count: 90
type: "spec_sky"
spec5:
id: 5
check: "&5++烟雾特效++"
name: "smoke"
offset: 2.5
speed: 0.03
count: 80
type: "spec_smoke"
spec6:
id: 6
check: "&5++彩色蚊香特效++"
name: "mobSpell"
offset: 2.0
speed: 5.0
count: 30
type: "spec_mos"
spec7:
id: 7
check: "&5++白色蚊香特效++"
name: "spell"
offset: 2.5
speed: 0.8
count: 40
type: "spec_whiteMos"
spec8:
id: 8
check: "&5++紫星特效++"
name: "witchMagic"
offset: 2.2
speed: 0.6
count: 30
type: "spec_purpleStar"
spec9:
id: 9
check: "&5++烟尘特效++"
name: "explode"
offset: 2.5
speed: 0.1
count: 10
type: "spec_dirt"
spec10:
id: 10
check: "&5++火苗特效++"
name: "flame"
offset: 2.5
speed: 0.1
count: 18
type: "spec_flame"
spec11:
id: 11
check: "&5++雨点特效++"
name: "splash"
offset: 2.5
speed: 0.2
count: 100
type: "spec_rain"
spec12:
id: 12
check: "&5++爱心特效++"
name: "heart"
offset: 2.5
speed: 2.5
count: 8
type: "spec_heart"
spec13:
id: 13
check: "&5++愤怒特效++"
name: "angryVillager"
offset: 2.5
speed: 0.5
count: 8
type: "spec_angry"
#################################
##### 武器装备星级 #####
#################################
star:
empty: "〇" #未镶嵌宝石时星级显示,用的UTF8码
fill: "۞" #已镶嵌宝石时星级显示,用的UTF8码
color: #星级显示的颜色
default: "e" #没有满足的等级默认显示的颜色
levels: #等级与显示的颜色
- "1 e"
- "2 e"
- "3 a"
- "4 a"
- "5 1"
- "6 1"
- "7 5"
- "8 5"
- "9 6"
- "10 6"
#################################
##### 鉴定石 #####
#################################
jd:
vipAdd: 20 #vip鉴定成功率增加,0-100
check: "&5+鉴定石+" #检测用
item1:
id: 265 #物品ID
chance: 70 #成功率,0-100
max: 4 #鉴定成功后最大鉴定出的星级
type: "jd_iron" #可以鉴定的物品类型
item2:
id: 266
chance: 70
max: 6
type: "jd_gold"
item3:
id: 264
chance: 70
max: 8
type: "jd_diamond"
tipLevel: 5 #玩家鉴定出多少星级及以上时全服通告
levels: #鉴定成功出的星级,概率
- "1 485"
- "2 700"
- "3 500"
- "4 180"
- "5 85"
- "6 35"
- "7 15"
- "8 4"
#################################
##### 保护石 #####
#################################
protect:
check: "&5+保护石+" #检测用
#################################
##### 打孔石 #####
#################################
dig:
vipAdd: 8
check: "&5+打孔石+" #检测用
type:
- "265 jd_iron"
- "266 jd_gold"
- "264 jd_diamond"
chance: #当前星级 打孔成功率 (提示:无法超过装备本身的限制)
- "1 90"
- "2 50"
- "3 33"
- "4 25"
- "5 20"
- "6 16"
- "7 14"
tipLevel: 5 #打孔成功出多少及以上星级时全服提示
#################################
##### 宝石 #####
#################################
#####宝石#####
#提示:宝石最大等级不能设置超过10级!
gem:
interval: 600 #两次操作间隔,单位毫秒
vipAdd: #VIP宝石镶嵌,升级,合成的成功率增加(注意:此地方的增加是比如原来成功率为50%,增加20%,则成功率变为50%*1.2=60%)
effect: 25
upgrade: 25
combine: 25
checkType: #为了提高各种事件检测效率而加的
attack: "gemAttackType"
bow: "gemBowType"
armor: "gemArmorType"
upgrade: #宝石升级
up: "&a+可升级+"
end: "&c+无法升级+"
over: 15 #升级失败后无法再升级的几率(0-100)
max: #最大等级 类型ID 铁最大等级 金最大等级 钻石最大等级
- "1 2 3 5"
- "2 2 3 5"
- "3 2 3 5"
- "4 2 3 5"
- "5 2 3 4"
- "6 2 3 4"
- "7 2 3 4"
- "8 2 3 4"
- "9 2 3 4"
- "20 2 3 4"
- "30 2 3 5"
- "32 2 3 5"
- "33 2 3 4"
- "34 2 3 4"
- "35 2 3 4"
- "36 2 3 4"
- "37 2 3 4"
- "40 2 3 5"
- "50 2 4 6"
- "90 2 4 6"
chance: #类型ID 成功率序列(0-100) 此外不在列表内的类型宝石是无法升级的
- "1 25,12,6,2"
- "2 25,11,5,2"
- "3 28,12,6,3"
- "4 28,12,6,3"
- "5 25,13,4"
- "6 25,14,4"
- "7 25,14,4"
- "8 25,14,4"
- "9 18,4,1"
- "20 18,8,4"
- "30 20,8,4,2"
- "32 25,13,7,3"
- "33 20,9,4"
- "34 18,7,3"
- "35 18,7,3"
- "36 18,7,3"
- "37 18,7,3"
- "40 25,15,8,3"
- "50 33,20,10,4,2"
- "90 30,18,8,4,2"
combine: #宝石合成(两个可升级且同级的宝石才能合成)
chance: #类型ID 成功率序列(0-100)
- "1 50,25,9,5"
- "2 45,25,8,5"
- "3 48,25,9,5"
- "4 48,25,9,5"
- "5 40,20,6"
- "6 43,20,6"
- "7 43,20,6"
- "8 43,20,6"
- "9 20,10,6"
- "20 30,12,5"
- "30 45,20,7,4"
- "32 45,20,8,4"
- "33 35,12,6"
- "34 30,10,6"
- "35 30,10,6"
- "36 30,10,6"
- "37 30,10,6"
- "40 50,25,10,5"
- "50 50,25,14,6,3"
- "90 45,25,14,6,3"
tip: true #宝石升级或合成到可以升的最高星时是否全服提示
check: "&5+宝石+"
data: #类型ID 等级,数据序列
- "1 1,1 2,2 3,3 4,4 5,5"
- "2 1,3 2,5 3,8 4,10 5,12"
- "3 1,3 2,6 3,9 4,12 5,15"
- "4 1,4 2,8 3,12 4,16 5,20"
- "5 1,5 2,10 3,15 4,20"
- "6 1,5 2,10 3,15 4,20"
- "7 1,4 2,8 3,12 4,16"
- "8 1,4 2,8 3,12 4,16"
- "9 1,1 2,2 3,3 4,4"
- "20 1,4 2,8 3,12 4,16"
- "30 1,2 2,4 3,6 4,8 5,10"
- "32 1,1 2,2 3,3 4,4 5,5"
- "33 1,5 2,10 3,15 4,20"
- "34 1,5 2,10 3,15 4,20"
- "35 1,8 2,16 3,24 4,32"
- "36 1,15 2,30 3,45 4,60"
- "37 1,5 2,10 3,15 4,20"
- "40 1,20 2,35 3,50 4,65 5,80"
- "50 1,5 2,10 3,15 4,20 5,25 6,30"
- "90 1,2 2,4 3,6 4,8 5,10 6,12"
display: #类型ID 显示名前面部分(升级设置时用到,请与下面的物品信息中保持一致)
- "1 &3[宝石]&f攻"
- "2 &3[宝石]&f暴击"
- "3 &3[宝石]&f毒"
- "4 &3[宝石]&f失明"
- "5 &3[宝石]&f致幻"
- "6 &3[宝石]&f致饥"
- "7 &3[宝石]&f致残"
- "8 &3[宝石]&f虚弱"
- "9 &3[宝石]&f吸血"
- "20 &3[宝石]&f瞬间恢复"
- "30 &3[宝石]&f生命上限"
- "32 &3[宝石]&f净化"
- "33 &3[宝石]&f抗性"
- "34 &3[宝石]&f恢复"
- "35 &3[宝石]&f生命加强"
- "36 &3[宝石]&f隐身"
- "37 &3[宝石]&f急速"
- "40 &3[宝石]&f重甲"
- "50 &3[宝石]&f速度"
- "90 &3[宝石]&f奥义恢复"
show: "&3效果:&6" #类型ID 显示在lore里的(升级设置时用到,请与下面的物品信息中保持一致)
name: #类型ID 显示在lore里的(升级设置时用到,请与下面的物品信息中保持一致)
- "1 攻"
- "2 %暴击"
- "3 s毒"
- "4 s失明"
- "5 s致幻"
- "6 s致饥"
- "7 s致残"
- "8 s虚弱"
- "9 %吸血"
- "20 瞬间恢复"
- "30 生命上限"
- "32 %净化"
- "33 s抗性"
- "34 s恢复"
- "35 生命加强"
- "36 s隐身"
- "37 s急速"
- "40 %重甲"
- "50 %速度"
- "90 奥义恢复"
type: #类型ID 可以镶嵌的物品类型
- "1 attackType"
- "2 attackType"
- "3 attackType"
- "4 attackType"
- "5 attackType"
- "6 attackType"
- "7 attackType"
- "8 attackType"
- "9 attackType"
- "20 gemArmorType"
- "30 gemArmorType"
- "32 gemArmorType"
- "33 gemArmorType"
- "34 gemArmorType"
- "35 gemArmorType"
- "36 gemArmorType"
- "37 gemArmorType"
- "40 gemChestplateType"
- "50 gemBootsType"
- "90 allType"
#####效果#####
effect:
chance: #目标镶嵌第几星 成功几率(0-100) 提示:一级的宝石镶嵌失败后如无保护直接报废
- "1 75"
- "2 65"
- "3 53"
- "4 38"
- "5 30"
- "6 24"
- "7 20"
- "8 15"
- "9 10"
- "10 8"
limit: #效果ID 值的上限
- "1 100"
- "2 100"
- "3 120"
- "4 100"
- "5 120"
- "6 120"
- "7 100"
- "8 100"
- "9 50"
- "20 100"
- "30 80"
- "32 100"
- "33 150"
- "34 150"
- "35 50"
- "36 500"
- "37 200"
- "40 200"
- "50 100"
- "90 40"
prefix: "&9+" #前缀,所有的效果都必须以此前缀开始
name: #类型ID 显示在装备lore里的(同时检测用,注意一定要是'随意字符+空格+检测字符'这样的组合)
- "1 &4 攻"
- "2 %&5 暴击"
- "3 s&d 毒"
- "4 s&9 失明"
- "5 s&3 致幻"
- "6 s&2 致饥"
- "7 s&c 致残"
- "8 s&8 虚弱"
- "9 %&c 吸血"
- "20 &6 瞬间恢复"
- "30 &a 生命上限"
- "32 %&e 净化"
- "33 s&5 抗性"
- "34 s&a 恢复"
- "35 &d 生命加强"
- "36 s&b 隐身"
- "37 s&d 急速"
- "40 %&1 重甲"
- "50 %&d 速度"
- "90 &b 奥义恢复"
register: #注册的事件的类型(可以不注册或注册多个) 其中'攻'要与name里的'攻'对应
attack:
- "2 暴击"
- "3 毒"
- "4 失明"
- "5 致幻"
- "6 致饥"
- "7 致残"
- "8 虚弱"
- "9 吸血"
- "90 奥义恢复"
bow:
- "1 攻"
- "2 暴击"
- "3 毒"
- "4 失明"
- "5 致幻"
- "6 致饥"
- "7 致残"
- "8 虚弱"
- "9 吸血"
- "90 奥义恢复"
armor:
- "20 瞬间恢复"
- "90 奥义恢复"
- "32 净化"
- "33 抗性"
- "34 恢复"
- "35 生命加强"
- "36 隐身"
- "37 急速"
type: #宝石与适合镶嵌的装备类型
- "265 jd_iron"
- "266 jd_gold"
- "264 jd_diamond"
#################################
##### 物品类型配置 #####
#################################
items:
iron:
inherit:
- "iron_1"
- "iron_2"
gold:
inherit:
- "gold_1"
- "gold_2"
diamond:
inherit:
- "diamond_1"
- "diamond_2"
#################################
spec:
inherit:
- "spec_small_fire"
- "spec_small_sky"
- "spec_fire"
- "spec_sky"
- "spec_smoke"
- "spec_mos"
- "spec_whiteMos"
- "spec_purpleStar"
- "spec_dirt"
- "spec_flame"
- "spec_rain"
- "spec_heart"
- "spec_angry"
spec_small_fire:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f小烈焰"
lore:
- "§5+特效石+"
- "§6特效ID:§5 1"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_small_sky:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f小星空"
lore:
- "§5+特效石+"
- "§6特效ID:§5 2"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_fire:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f烈焰"
lore:
- "§5+特效石+"
- "§6特效ID:§5 3"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_sky:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f星空"
lore:
- "§5+特效石+"
- "§6特效ID:§5 4"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_smoke:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f烟雾"
lore:
- "§5+特效石+"
- "§6特效ID:§5 5"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_mos:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f彩色蚊香"
lore:
- "§5+特效石+"
- "§6特效ID:§5 6"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_whiteMos:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f白色蚊香"
lore:
- "§5+特效石+"
- "§6特效ID:§5 7"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_purpleStar:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f紫星"
lore:
- "§5+特效石+"
- "§6特效ID:§5 8"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_dirt:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f烟尘"
lore:
- "§5+特效石+"
- "§6特效ID:§5 9"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_flame:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f火苗"
lore:
- "§5+特效石+"
- "§6特效ID:§5 10"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_rain:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f雨点"
lore:
- "§5+特效石+"
- "§6特效ID:§5 11"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_heart:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f爱心"
lore:
- "§5+特效石+"
- "§6特效ID:§5 12"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
spec_angry:
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[特效石]§f愤怒"
lore:
- "§5+特效石+"
- "§6特效ID:§5 13"
- "§3可以给钻石剑或弓加上特效"
- "§7(将要添加特效的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
#################################
iron_1:
chance: 82
type: IRON_INGOT
iron_2:
chance: 18
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[幸运石]§f铁"
lore:
- "§5+幸运石+"
- "§3可以获得各种特殊的石头"
- "§7(右键任意方块使用)"
gold_1:
chance: 70
type: GOLD_INGOT
gold_2:
chance: 30
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[幸运石]§f金"
lore:
- "§5+幸运石+"
- "§3可以获得各种特殊的石头"
- "§7(右键任意方块使用)"
diamond_1:
chance: 50
type: DIAMOND
diamond_2:
chance: 50
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[幸运石]§f钻石"
lore:
- "§5+幸运石+"
- "§3可以获得各种特殊的石头"
- "§7(右键任意方块使用)"
#################################
luck_iron:
inherit:
- "luck_iron_1"
- "luck_iron_2"
- "luck_iron_3"
- "luck_iron_4"
- "luck_iron_5"
- "luck_iron_6"
- "luck_iron_7"
- "luck_iron_8"
- "luck_iron_9"
- "luck_iron_10"
- "luck_iron_11"
- "luck_iron_12"
- "luck_iron_13"
- "luck_iron_14"
- "luck_iron_15"
- "luck_iron_16"
- "luck_iron_17"
- "luck_iron_18"
- "luck_iron_19"
- "luck_iron_20"
- "luck_iron_21"
- "luck_iron_22"
- "luck_iron_23"
- "luck_iron_24"
- "luck_iron_25"
- "luck_iron_26"
- "luck_iron_27"
- "luck_iron_28"
luck_gold:
inherit:
- "luck_gold_1"
- "luck_gold_2"
- "luck_gold_3"
- "luck_gold_4"
- "luck_gold_5"
- "luck_gold_6"
- "luck_gold_7"
- "luck_gold_8"
- "luck_gold_9"
- "luck_gold_10"
- "luck_gold_11"
- "luck_gold_12"
- "luck_gold_13"
- "luck_gold_14"
- "luck_gold_15"
- "luck_gold_16"
- "luck_gold_17"
- "luck_gold_18"
- "luck_gold_19"
- "luck_gold_20"
- "luck_gold_21"
- "luck_gold_22"
- "luck_gold_23"
- "luck_gold_24"
- "luck_gold_25"
- "luck_gold_26"
- "luck_gold_27"
- "luck_gold_28"
luck_diamond:
inherit:
- "luck_diamond_1"
- "luck_diamond_2"
- "luck_diamond_3"
- "luck_diamond_4"
- "luck_diamond_5"
- "luck_diamond_6"
- "luck_diamond_7"
- "luck_diamond_8"
- "luck_diamond_9"
- "luck_diamond_10"
- "luck_diamond_11"
- "luck_diamond_12"
- "luck_diamond_13"
- "luck_diamond_14"
- "luck_diamond_15"
- "luck_diamond_16"
- "luck_diamond_17"
- "luck_diamond_18"
- "luck_diamond_19"
- "luck_diamond_20"
- "luck_diamond_21"
- "luck_diamond_22"
- "luck_diamond_23"
- "luck_diamond_24"
- "luck_diamond_25"
- "luck_diamond_26"
- "luck_diamond_27"
- "luck_diamond_28"
#################################
luck_iron_1:
chance: 20
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[修复石]§f铁"
lore:
- "§5+修复石+"
- "§3恢复铁制装备§5180§3耐久"
- "§3恢复铁制武器§5100§3耐久"
- "§3恢复铁制工具§550§3耐久"
- "§3+不影响附魔+"
- "§3+会减少1脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(§3合成升级§7:相同修复石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_2:
chance: 20
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[劣质修复石]§f铁"
lore:
- "§5+劣质修复石+"
- "§3恢复铁制装备§580§3耐久"
- "§3恢复铁制武器§540§3耐久"
- "§3恢复铁制工具§520§3耐久"
- "§3+不影响附魔+"
- "§3+会减少1脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(§3合成升级§7:相同修复石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_3:
chance: 200
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[鉴定石]§f铁"
lore:
- "§5+鉴定石+"
- "§3能鉴定铁制武器装备,上限§54§3星"
- "§7(工具无法鉴定)"
- "§7(待鉴定物放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_4:
chance: 50
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[保护石]§f铁"
lore:
- "§5+保护石+"
- "§3镶嵌§6铁§3的宝石失败时防止宝石等级掉落"
- "§7(将此保护石放物品栏第二格)"
- "§7(镶嵌失败时自动使用)"
luck_iron_5:
chance: 35
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[打孔石]§f铁"
lore:
- "§5+打孔石+"
- "§3可以给铁制武器装备打孔"
- "§3打孔成功升星,失败降星,慎用!!!"
- "§7(将要打孔的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_6:
chance: 30
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f攻I"
lore:
- "§5+宝石+"
- "§5类型:§6 1"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +1攻"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_7:
chance: 5
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[完美修复石]§f铁"
lore:
- "§5+完美修复石+"
- "§3恢复铁制装备§5300§3耐久"
- "§3恢复铁制武器§5170§3耐久"
- "§3恢复铁制工具§590§3耐久"
- "§3+不影响附魔+"
- "§a+不会减少脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_8:
chance: 35
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f生命上限I"
lore:
- "§5+宝石+"
- "§5类型:§6 30"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +2生命上限"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_9:
chance: 30
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f暴击I"
lore:
- "§5+宝石+"
- "§5类型:§6 2"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +3%暴击"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_10:
chance: 30
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f瞬间恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 20"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +4瞬间恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_11:
chance: 30
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f吸血I"
lore:
- "§5+宝石+"
- "§5类型:§6 9"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +2%吸血"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_12:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f重甲I"
lore:
- "§5+宝石+"
- "§5类型:§6 40"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +20%重甲"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_13:
chance: 25
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f奥义恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 90"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +2奥义恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_14:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f毒I"
lore:
- "§5+宝石+"
- "§5类型:§6 3"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +3s毒"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_15:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f失明I"
lore:
- "§5+宝石+"
- "§5类型:§6 4"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +4s失明"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_16:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f净化I"
lore:
- "§5+宝石+"
- "§5类型:§6 32"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +1%净化"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_17:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致幻I"
lore:
- "§5+宝石+"
- "§5类型:§6 5"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +5s致幻"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_18:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致饥I"
lore:
- "§5+宝石+"
- "§5类型:§6 6"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +5s致饥"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_19:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致残I"
lore:
- "§5+宝石+"
- "§5类型:§6 7"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +4s致残"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_20:
chance: 40
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f虚弱I"
lore:
- "§5+宝石+"
- "§5类型:§6 8"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +4s虚弱"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_21:
chance: 35
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f抗性I"
lore:
- "§5+宝石+"
- "§5类型:§6 33"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +5s抗性"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_22:
chance: 35
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 34"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +5s恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_23:
chance: 35
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f生命加强I"
lore:
- "§5+宝石+"
- "§5类型:§6 35"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +1生命加强"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_24:
chance: 35
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f隐身I"
lore:
- "§5+宝石+"
- "§5类型:§6 36"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +15s隐身"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_25:
chance: 35
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f急速I"
lore:
- "§5+宝石+"
- "§5类型:§6 37"
- "§a+可升级+"
- "§3等级(上限§52§3):§6 1"
- "§3效果:§6 +5s急速"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通铁放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_26:
chance: 250
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[封印石]§f铁"
lore:
- "§5+封印石+"
- "§3使用次数: §61"
- "§3可封印:"
- "§6 - 猪"
- "§6 - 羊"
- "§6 - 牛"
- "§6 - 鸡"
- "§7(右键生物使用)"
luck_iron_27:
chance: 20
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§b[闪电石]§f闪电I"
lore:
- "§b+闪电石+"
- "§3等级(上限§54§3):§6 1"
- "§6触发闪电后增加1倍伤害!"
- "§7(适合:铁制武器)"
- "§7(§3融入武器§7:将待融入武器放物品栏第一格)"
- "§7(§3合成升级§7:将相同等级类型的闪电石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_iron_28:
chance: 80
type: IRON_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§2绑定石"
lore:
- "§2+绑定石+"
- "§3使用次数:§6 2"
- "§7(可以绑定任何物品)"
- "§7(作用:无法扔出物品+添加所有者标记)"
- "§7(贵重物品适合绑定)"
- "§7(将要绑定或解除绑定的物品放物品栏第一格)"
luck_gold_1:
chance: 20
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[修复石]§f金"
lore:
- "§5+修复石+"
- "§3恢复金,链甲装备§5180§3耐久"
- "§3恢复金武器,弓§580§3耐久"
- "§3恢复金工具§530§3耐久"
- "§3+不影响附魔+"
- "§3+会减少1脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(§3合成升级§7:相同修复石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_2:
chance: 20
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[劣质修复石]§f金"
lore:
- "§5+劣质修复石+"
- "§3恢复金,链甲装备§580§3耐久"
- "§3恢复金武器,弓§530§3耐久"
- "§3恢复金工具§510§3耐久"
- "§3+不影响附魔+"
- "§3+会减少1脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(§3合成升级§7:相同修复石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_3:
chance: 200
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[鉴定石]§f金"
lore:
- "§5+鉴定石+"
- "§3能鉴定金制,链甲,弓武器装备,上限§56§3星"
- "§7(工具无法鉴定)"
- "§7(待鉴定物放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_4:
chance: 50
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[保护石]§f金"
lore:
- "§5+保护石+"
- "§3镶嵌§6金§3的宝石失败时防止宝石等级掉落"
- "§7(将此保护石放物品栏第二格)"
- "§7(镶嵌失败时自动使用)"
luck_gold_5:
chance: 35
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[打孔石]§f金"
lore:
- "§5+打孔石+"
- "§3可以给金制,链甲,弓武器装备打孔"
- "§3打孔成功升星,失败降星,慎用!!!"
- "§7(将要打孔的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_6:
chance: 30
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f攻I"
lore:
- "§5+宝石+"
- "§5类型:§6 1"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +1攻"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_7:
chance: 5
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[完美修复石]§f金"
lore:
- "§5+完美修复石+"
- "§3恢复金,链甲装备§5300§3耐久"
- "§3恢复金武器,弓§5140§3耐久"
- "§3恢复金工具§560§3耐久"
- "§3+不影响附魔+"
- "§a+不会减少脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_8:
chance: 35
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f生命上限I"
lore:
- "§5+宝石+"
- "§5类型:§6 30"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +2生命上限"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_9:
chance: 30
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f暴击I"
lore:
- "§5+宝石+"
- "§5类型:§6 2"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +3%暴击"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_10:
chance: 30
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f瞬间恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 20"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +4瞬间恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_11:
chance: 30
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f吸血I"
lore:
- "§5+宝石+"
- "§5类型:§6 9"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +2%吸血"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_12:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f重甲I"
lore:
- "§5+宝石+"
- "§5类型:§6 40"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +20%重甲"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_13:
chance: 25
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f奥义恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 90"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +2奥义恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_14:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f毒I"
lore:
- "§5+宝石+"
- "§5类型:§6 3"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +3s毒"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_15:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f失明I"
lore:
- "§5+宝石+"
- "§5类型:§6 4"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +4s失明"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_16:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f净化I"
lore:
- "§5+宝石+"
- "§5类型:§6 32"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +1%净化"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_17:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致幻I"
lore:
- "§5+宝石+"
- "§5类型:§6 5"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +5s致幻"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_18:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致饥I"
lore:
- "§5+宝石+"
- "§5类型:§6 6"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +5s致饥"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_19:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致残I"
lore:
- "§5+宝石+"
- "§5类型:§6 7"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +4s致残"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_20:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f虚弱I"
lore:
- "§5+宝石+"
- "§5类型:§6 8"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +4s虚弱"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_21:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f抗性I"
lore:
- "§5+宝石+"
- "§5类型:§6 33"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +5s抗性"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_22:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 34"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +5s恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_23:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f生命加强I"
lore:
- "§5+宝石+"
- "§5类型:§6 35"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +1生命加强"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_24:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f隐身I"
lore:
- "§5+宝石+"
- "§5类型:§6 36"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +15s隐身"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_25:
chance: 40
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f急速I"
lore:
- "§5+宝石+"
- "§5类型:§6 37"
- "§a+可升级+"
- "§3等级(上限§53§3):§6 1"
- "§3效果:§6 +5s急速"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通金放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_26:
chance: 250
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[封印石]§f金"
lore:
- "§5+封印石+"
- "§3使用次数: §63"
- "§3可封印:"
- "§6 - 猪"
- "§6 - 羊"
- "§6 - 牛"
- "§6 - 鸡"
- "§6 - 鱿鱼"
- "§6 - 狼"
- "§6 - 豹猫"
- "§7(右键生物使用)"
luck_gold_27:
chance: 20
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§b[闪电石]§f闪电I"
lore:
- "§b+闪电石+"
- "§3等级(上限§57§3):§6 1"
- "§6触发闪电后增加1倍伤害!"
- "§7(适合:金制武器,弓)"
- "§7(§3融入武器§7:将待融入武器放物品栏第一格)"
- "§7(§3合成升级§7:将相同等级类型的闪电石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_gold_28:
chance: 80
type: GOLD_INGOT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§2绑定石"
lore:
- "§2+绑定石+"
- "§3使用次数:§6 4"
- "§7(可以绑定任何物品)"
- "§7(作用:无法扔出物品+添加所有者标记)"
- "§7(贵重物品适合绑定)"
- "§7(将要绑定或解除绑定的物品放物品栏第一格)"
luck_diamond_1:
chance: 25
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[修复石]§f钻石"
lore:
- "§5+修复石+"
- "§3恢复钻石装备§5350§3耐久"
- "§3恢复钻石武器§5250§3耐久"
- "§3恢复钻石工具§5180§3耐久"
- "§3+不影响附魔+"
- "§3+会减少1脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(§3合成升级§7:相同修复石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_2:
chance: 25
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[劣质修复石]§f钻石"
lore:
- "§5+劣质修复石+"
- "§3恢复钻石装备§5150§3耐久"
- "§3恢复钻石武器§5100§3耐久"
- "§3恢复钻石工具§580§3耐久"
- "§3+不影响附魔+"
- "§3+会减少1脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(§3合成升级§7:相同修复石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_3:
chance: 200
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[鉴定石]§f钻石"
lore:
- "§5+鉴定石+"
- "§3能鉴定钻石武器装备,上限§58§3星"
- "§7(工具无法鉴定)"
- "§7(待鉴定物放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_4:
chance: 50
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[保护石]§f钻石"
lore:
- "§5+保护石+"
- "§3镶嵌§6钻石§3的宝石失败时防止宝石等级掉落"
- "§7(将此保护石放物品栏第二格)"
- "§7(镶嵌失败时自动使用)"
luck_diamond_5:
chance: 30
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[打孔石]§f钻石"
lore:
- "§5+打孔石+"
- "§3可以给钻石武器装备打孔"
- "§3打孔成功升星,失败降星,慎用!!!"
- "§7(将要打孔的物品放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_6:
chance: 30
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f攻I"
lore:
- "§5+宝石+"
- "§5类型:§6 1"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +1攻"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_7:
chance: 5
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[完美修复石]§f钻石"
lore:
- "§5+完美修复石+"
- "§3恢复钻石装备§5530§3耐久"
- "§3恢复钻石武器§5400§3耐久"
- "§3恢复钻石工具§5300§3耐久"
- "§3+不影响附魔+"
- "§a+不会减少脆弱度+"
- "§7(§3修复物品§7:待修复物放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_8:
chance: 30
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f生命上限I"
lore:
- "§5+宝石+"
- "§5类型:§6 30"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +2生命上限"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_9:
chance: 30
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f暴击I"
lore:
- "§5+宝石+"
- "§5类型:§6 2"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +3%暴击"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_10:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f瞬间恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 20"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +4瞬间恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_11:
chance: 30
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f吸血I"
lore:
- "§5+宝石+"
- "§5类型:§6 9"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +2%吸血"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_12:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f重甲I"
lore:
- "§5+宝石+"
- "§5类型:§6 40"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +20%重甲"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_13:
chance: 25
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f奥义恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 90"
- "§a+可升级+"
- "§3等级(上限§56§3):§6 1"
- "§3效果:§6 +2奥义恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_14:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f毒I"
lore:
- "§5+宝石+"
- "§5类型:§6 3"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +3s毒"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_15:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f失明I"
lore:
- "§5+宝石+"
- "§5类型:§6 4"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +4s失明"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_16:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f净化I"
lore:
- "§5+宝石+"
- "§5类型:§6 32"
- "§a+可升级+"
- "§3等级(上限§55§3):§6 1"
- "§3效果:§6 +1%净化"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_17:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致幻I"
lore:
- "§5+宝石+"
- "§5类型:§6 5"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +5s致幻"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_18:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致饥I"
lore:
- "§5+宝石+"
- "§5类型:§6 6"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +5s致饥"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_19:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f致残I"
lore:
- "§5+宝石+"
- "§5类型:§6 7"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +4s致残"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_20:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f虚弱I"
lore:
- "§5+宝石+"
- "§5类型:§6 8"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +4s虚弱"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_21:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f抗性I"
lore:
- "§5+宝石+"
- "§5类型:§6 33"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +5s抗性"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_22:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f恢复I"
lore:
- "§5+宝石+"
- "§5类型:§6 34"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +5s恢复"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_23:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f生命加强I"
lore:
- "§5+宝石+"
- "§5类型:§6 35"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +1生命加强"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_24:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f隐身I"
lore:
- "§5+宝石+"
- "§5类型:§6 36"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +15s隐身"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_25:
chance: 40
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[宝石]§f急速I"
lore:
- "§5+宝石+"
- "§5类型:§6 37"
- "§a+可升级+"
- "§3等级(上限§54§3):§6 1"
- "§3效果:§6 +5s急速"
- "§7(§3镶嵌物品§7:将待镶嵌物放物品栏第一格)"
- "§7(§3升级宝石§7:将普通钻石放物品栏第一格)"
- "§7(§3合成宝石§7:将相同的宝石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_26:
chance: 250
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§3[封印石]§f钻石"
lore:
- "§5+封印石+"
- "§3使用次数: §65"
- "§3可封印:"
- "§6 - 猪"
- "§6 - 羊"
- "§6 - 牛"
- "§6 - 鸡"
- "§6 - 鱿鱼"
- "§6 - 狼"
- "§6 - 蘑菇牛"
- "§6 - 豹猫"
- "§6 - 马"
- "§7(右键生物使用)"
luck_diamond_27:
chance: 20
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§b[闪电石]§f闪电I"
lore:
- "§b+闪电石+"
- "§3等级(上限§510§3):§6 1"
- "§6触发闪电后增加1倍伤害!"
- "§7(适合:钻石武器)"
- "§7(§3融入武器§7:将待融入武器放物品栏第一格)"
- "§7(§3合成升级§7:将相同等级类型的闪电石放物品栏第一格)"
- "§7(右键任意方块使用)"
luck_diamond_28:
chance: 80
type: DIAMOND
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "§2绑定石"
lore:
- "§2+绑定石+"
- "§3使用次数:§6 6"
- "§7(可以绑定任何物品)"
- "§7(作用:无法扔出物品+添加所有者标记)"
- "§7(贵重物品适合绑定)"
- "§7(将要绑定或解除绑定的物品放物品栏第一格)"
#################################
##### 类型配置 #####
#################################
types:
item:
badIngore:
mode: 1
inherit:
types:
- 403
ignoreBlock:
mode: 1
inherit:
types:
- 54
- 146
spec:
mode: 1
inherit:
types:
- 276
- 261
iron_1:
mode: 1
inherit:
types:
- 306
- 307
- 308
- 309
iron_2:
mode: 1
inherit:
types:
- 267
iron_3:
mode: 1
inherit:
types:
- 256
- 257
- 258
- 292
gold_1:
mode: 1
inherit:
types:
- 314
- 315
- 316
- 317
- 302
- 303
- 304
- 305
gold_2:
mode: 1
inherit:
types:
- 283
- 261
gold_3:
mode: 1
inherit:
types:
- 284
- 285
- 286
- 294
diamond_1:
mode: 1
inherit:
types:
- 310
- 311
- 312
- 313
diamond_2:
mode: 1
inherit:
types:
- 276
diamond_3:
mode: 1
inherit:
types:
- 277
- 278
- 279
- 293
jd_iron:
mode: 1
inherit:
types:
- 267
- 306
- 307
- 308
- 309
jd_gold:
mode: 1
inherit:
types:
- 261
- 283
- 314
- 315
- 316
- 317
- 302
- 303
- 304
- 305
jd_diamond:
mode: 1
inherit:
types:
- 276
- 310
- 311
- 312
- 313
allType:
mode: 1
inherit:
- attackType
- gemArmorType
attackType:
mode: 1
inherit:
- gemAttackType
- gemBowType
types:
gemAttackType:
mode: 1
inherit:
types:
- 267
- 283
- 276
gemBowType:
mode: 1
inherit:
types:
- 261
gemArmorType:
mode: 1
inherit:
types:
- 302
- 303
- 304
- 305
- 306
- 307
- 308
- 309
- 310
- 311
- 312
- 313
- 314
- 315
- 316
- 317
gemChestplateType:
mode: 1
inherit:
types:
- 303
- 307
- 311
- 315
gemBootsType:
mode: 1
inherit:
types:
- 309
- 305
- 317
- 313
armorType:
mode: 1
inherit:
types:
- 302
- 303
- 304
- 305
- 306
- 307
- 308
- 309
- 310
- 311
- 312
- 313
- 314
- 315
- 316
- 317
toolType:
mode: 1
inherit:
types:
- 284
- 285
- 286
- 277
- 278
- 279
- 292
- 293
- 294
light_iron:
mode: 1
inherit:
types:
- 267
light_gold:
mode: 1
inherit:
types:
- 283
- 261
light_diamond:
mode: 1
inherit:
types:
- 276
|
#语言
lang_5: "启动失败!插件需求: lib."
lang_10: "smelt命令提示"
lang_15: "/smelt reload"
lang_20: "重新读取配置文件."
lang_25: "重新读取配置文件成功."
lang_30: "重新读取配置文件失败."
lang_40: "此命令只能由玩家发出."
lang_45: "&m"
lang_50: "请将要修复的物品放在物品栏第一格."
lang_55: "物品耐久已满,无需修复."
lang_58: "请给背包留出2个空格."
lang_60: "请给背包留出空格."
lang_70: "禁止此操作."
lang_75: "目标生物必须是没有处于骑或被骑的状态."
lang_80: "请将要鉴定的物品放在物品栏第一格."
lang_85: "此物品已经鉴定过了."
lang_86: "有宝石效果的物品无法鉴定."
lang_95: "此宝石无法再升级."
lang_105: "所有星已经镶嵌满,无法再镶嵌."
lang_120: "保护石保护成功."
lang_125: "1级宝石已经报废."
lang_130: "升级宝石或合成宝石或镶嵌前背包请至少留出一个空格."
lang_135: "无法镶嵌到没有鉴定的物品上,请先用鉴定石鉴定武器装备."
lang_145: "请将要打孔的物品放在物品栏第一格."
lang_150: "未鉴定的物品无法打孔,请先用鉴定石鉴定武器装备."
lang_155: "打孔之前,请先确保物品上至少有一个未镶嵌的孔."
lang_160: "此星级的物品无法打孔."
lang_170: "已经达到此物品的最大星级,无法再打孔."
lang_180: "只有可升级的宝石才能合成."
lang_185: "&5+暴击+"
lang_190: "&7+暴击+"
lang_195: "&5+瞬间恢复+"
lang_200: "&5+吸血+"
lang_205: "&5+奥义恢复+"
lang_210: "&5+毒+"
lang_215: "&7+毒+"
lang_220: "&5+失明+"
lang_225: "&7+失明+"
lang_230: "&5+净化+"
lang_235: "&5+致幻+"
lang_240: "&7+致幻+"
lang_245: "&5+致饥+"
lang_250: "&7+致饥+"
lang_255: "&5+致残+"
lang_260: "&7+致残+"
lang_265: "&5+虚弱+"
lang_270: "&7+虚弱+"
lang_275: "&5+抗性+"
lang_280: "&5+恢复+"
lang_285: "&5+生命加强+"
lang_290: "&5+隐身+"
lang_295: "&5+急速+"
lang_320: "请将要添加特效的物品放在物品栏第一格."
lang_325: "此物品已经有特效,无法再添加."
lang_330: "没有星级的物品无法添加特效."
lang_335: "添加特效成功."
lang_340: "无法修复."
lang_345: "脆弱度-1"
lang_350: "&c修复物品请将&3待修复物品&c放物品栏第一格;合成升级请将&3相同修复石&c放物品栏第一格."
lang_355: "完美修复石无法再合成升级."
lang_360: "背包请至少留出一个空格."
lang_370: "目标生物必须是没有处于骑或被骑的状态."
lang_375: "请给背包留出2个空格."
lang_380: "被封印的动物必须无背包或背包为空."
lang_385: "已经被驯服的动物只有所有者可以封印."
lang_400: "已经达到最大等级."
lang_405: "此物品已经融入过闪电石了."
lang_410: "融入异常."
lang_415: "融入闪电石成功."
lang_420: "&3融入武器&c请将武器放物品栏第一格;&3合成升级&c请将相同等级类型闪电石放物品栏第一格."
lang_425: "背包请至少留出一空格来."
lang_500: "绑定的物品无法扔出."
lang_505: "请将要绑定或解除绑定的单个物品放在物品栏第一格."
lang_510: "要绑定或解除绑定的物品数量必须是1."
lang_515: "绑定成功,被绑定的物品无法扔出."
lang_520: "已经绑定的物品只有所有者才能解除绑定."
lang_525: "解除绑定成功."
lang_600: "/smelt repair"
lang_605: "请将想要修复bug的武器装备拿在手上."
lang_610: "此武器装备不存在可能的bug."
lang_615: "修复bug完毕."
lang-5: "repair:&3{0}&a耐久恢复&5{1}&a点&6{2}(绿钻VIP效果+{3}%)"
lang-10: "repairErr:{0}&c无法修复&3{1}&c,请确认类型是对应的."
lang-15: "sealErr:{0}&c无法封印&3{1}&c."
lang-20: "sealSuccess:&a封印成功&6{0}(绿钻VIP成功率+{1}%)"
lang-21: "sealFail:&c封印失败&6{0}(绿钻VIP成功率+{1}%)"
lang-25: "jdErr:{0}&c无法鉴定&3{1}&c,请确认类型是对应的."
lang-30: "jd:&a鉴定成功!&6{0}(绿钻VIP成功率+{1}%)"
lang-31: "jdFail:&c鉴定失败!&6{0}(绿钻VIP成功率+{1}%)"
lang-35: "jd1:&a>>>恭喜玩家&3{0}&a鉴定出了&5{1}&a星级的&3{2}&a!!!"
lang-40: "gem1:&c升级宝石请将普通的{0}放在物品栏第一格."
lang-45: "gemErr:{0}&c无法镶嵌&3{1}&c,请确认类型是对应的."
lang-47: "gemErr2:{0}&c无法镶嵌到&3{1}&c上."
lang-50: "gemErr0:&c镶嵌请将&3待镶嵌物品&c放物品栏第一格;升级请将&3普通{0}&c放物品栏第一格;\n
&c合成请将&3相同宝石&c放物品栏第一格."
lang-55: "gemErr1:&c{0}级宝石已经降级."
lang-60: "digErr:{0}&c无法打孔&3{1}&c,请确认类型是对应的."
lang-65: "digSuccess:&a打孔成功,物品升星&6{0}(绿钻VIP成功率+{1}%)"
lang-66: "digFail:&c打孔失败,物品降星&6{0}(绿钻VIP成功率+{1}%)"
lang-70: "digTip:&a>>>恭喜玩家&3{0}&a打孔出了&5{1}&a星级的&3{2}&a!!!"
lang-75: "upgradeTip:&a>>>恭喜玩家&3{0}&a将&3{1}&a升级到了最高&5{2}&a级!!!"
lang-77: "combineTip:&a>>>恭喜玩家&3{0}&a将&3{1}&a合成到了最高&5{2}&a级!!!"
lang-80: "luckGet:&a恭喜你获得了一个&3{0}&a!!!"
lang-85: "combine1:&a合成成功&6{0}(绿钻VIP成功率增加)"
lang-86: "combine2:&c合成失败,两个宝石变为无法升级&6{0}(绿钻VIP成功率增加)"
lang-90: "upgrade1:&a升级成功&6{0}(绿钻VIP成功率增加)"
lang-91: "upgrade2:&c升级失败&6{0}(绿钻VIP成功率增加)"
lang-95: "effect1:&a镶嵌成功&6{0}(绿钻VIP成功率增加)"
lang-96: "effect2:&c镶嵌失败&6{0}(绿钻VIP成功率增加)"
lang-100: "detect:&a周围探测结果:&6铁:&5{0} &6金:&5{1} &6钻石:&5{2}"
lang-105: "specErr:{0}&c无法添加到&3{1}&c上,请确认类型是对应的."
lang-110: "up1:&a合成成功&6{0}(绿钻VIP成功率增加)"
lang-115: "up2:&c合成失败&6{0}(绿钻VIP成功率增加)"
lang-120: "lightTip1:&5+{0}级闪电+&6{1}(绿钻VIP伤害+{2}%)"
lang-125: "lightTip2:&7+{0}级闪电+"
lang-130: "sealErr:{0}&c无法封印&3{1}&c."
lang-135: "sealSuccess:&a封印成功&6{0}(绿钻VIP成功率增加)"
lang-140: "sealFail:&c封印失败&6{0}(绿钻VIP成功率增加)"
lang-150: "lightCombine:&a合成成功,你成功合成了{0}级闪电石."
lang-155: "ownerTip:&6提示: &7玩家{0}正在使用你的'{1}'."
lang-200: "tip1:修复手中武器装备的宝石属性bug,花费{0}金币/次&7(提示:包括未知原因引起的攻击或生命上限或重甲失效)"
lang-205: "tip2:&c每次修复需要花费{0}金币,你的金币不足."
lang-210: "tip3:&c金币-{0}"
|
|