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[1.7-1.20]Villager Market - 玩家商店 |管理商店 |可出租商店 |

像素搬运菌 2024-6-19 22:38:45 经济 阅读 80 | Edg | Windows 10 来自 美国
服务器插件
中文名称:
英文名称: Villager Market
插件来源: 转载
适用服务端: Spigot 
插件类型: 经济
语言支持: 英文 
适用版本: 1.8.x 1.9.x 1.10.x 1.11.x 1.12.x 1.13.x 1.14.x 1.15.x 1.16.x 1.17.x 1.18.x 1.19.x 1.20.x 
前置插件/mod: Vault + Economy
下载地址: https://www.spigotmc.org/resources/villager-market-the-ultimate-shop-plugin.82965/
原贴地址: https://www.spigotmc.org/resources/villager-market-the-ultimate-shop-plugin.82965/

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Villager Market

您一直在寻找的商店插件!
非常适合半生存服务器
image.jpg
要求:Vault + Economy 提供插件
对于旧版本(1.8-1.13),您还需要安装NBTAPI。

特色

一切都是可配置的
1.8 - 1.20 支持
PAPI、Citizens、Towny、PlotSquared 支持
开发者 API
使用刷怪蛋或指令创建商店
创建可出租的商店
出售、购买和交易物品
Infinate 存储和销售插槽
自定义村民外观(职业和姓名)
出售/放弃商店并获得退款
交易定制商品
具有无限存储空间的管理商店
每个玩家或服务器范围的交易限制,有冷却时间
在管理商店中销售命令
使用内置信任系统与其他玩家协作
设置服务器税
记录操作
搜索附近的商店并传送到他们那里
Lang文件
折扣系统和自动随机折扣
/shop 命令
自动配置更新程序
还有很多!

Web 面板

通过安装 VillagerMarket 扩展程序 MCDealer,您可以在实时 rel="nofollow" Web 面板中显示所有待售商品和现有商店!使用 MCDealer,您可以浏览和搜索商品,查看库存信息、价格和商店位置。演示
image.jpg

PAPI 占位符:

- %vm_owned_shops%
- %vm_status_<uuid>%
- %vm_owner_<uuid>%
- %vm_max_shops%
- %vm_shopsize_<uuid>%
- %vm_storagesize_<uuid>%
- %vm_expiredate_<uuid>%
- %vm_timesrented_<uuid>%
- %vm_duration_<uuid>%
- %vm_cost_<uuid>%
- %vm_moneycollected_<uuid>%

命令和权限:

/vm create <shopsize> {storagesize} {price} [time]  #Permission: villagermarket.command.create
/vm item give <player> <shopsize> <storagesize> [amount] #Permission villagermarket.command.item
/vm search #Permission: villagermarket.command.search
/vm remove #Permission: villagermarket.command.remove
/vm move #Permission: villagermarket.command.move
/vm trusted <add/remove> <player> #Permission: villagermarket.command.trusted
/vm reload #Permission: villagermarket.command.reload
/vm expiredstorage #Permission: none

Other Permissions:
villagermarket.buy_shop #Required to buy shops if enabled
villagermarket.max_shops.<amount> #Max amount of shops the player can buy
villagermarket.adminshops #Edit admin shops
villagermarket.spy #Access others' storage with shift + left click
villagermarket.use_spawn_item #Use spawn item[/SIZE]
villagermarket.change_name #Rename shop
villagermarket.bypass_limit #Bypass trade limits
villagermarket.bypass_price #Buypass max price
villagermarket.use_citizens #Turn shops into NPCs
villagermarket.unlimited_shops #Have unlimited amount of shops[/SIZE]
villagermarket.admin #All villagermarket permissions

默认配置


#----------------------- General settings -----------------------#

#Villager Market"s message prefix
plugin_prefix: "&8[&aVM&8]&r"
#How much (%) should shop owner get refunded when selling shop
refund_percent: 50.0
#How often should villager shops auto-save? (minutes)
auto_save_interval: 10
#Enabling this will change all blocks two blocks beneath
#all buyable playershops to a redstone block if the shop has an
#owner, and to air if the shop is available for purchase
enable_redstone_output: false
#How often should redstone output from bought villagers update? (seconds)
redstone_update_interval: 20
#How much (%) should be taken as tax?
tax: 0
#Currency symbol
currency: "$"
#Should the currency symbol be placed before worth?
currency_before: false
#Maximum item price
max_item_price: 1000000
#Should activity log be saved when server/plugin restarts?
auto_log: false
#Chat input used to cancel actions
cancel: "cancel"
#Should players be required to collect the earned money in the edit shop GUI?
require_collect: false
#Enable per-adminshop permission requirements. The required
#permission will be based on the UUID of the shop:
#e.g. villagermarket.adminshop.01b0be53-aa98-471c-86c7-a12fbf4e7482
#You can retrieve a shop's UUID with /vm getid
per_adminshop_permissions: false
#Will require villagermarket.buy_shop to buy shops
buy_shop_permission: false
#Will drop spawn egg when a shops created with spawn egg is removed
drop_spawn_egg: true
#Will disable announcing new updates when joining
disable_update_announce: false
#Will disable the 'toggle lore' button for shopfronts
disable_lore_toggle: false
#Language to use
language: en_US
#Enables placing shop eggs on non-solid blocks (E.g. slabs, grass, doors)
enable_non_solid_placement: false
#Maximum amount of items that can be sold in one transaction
max_sell_amount: 64
#Should income be distributed to all trusted players?
distribute_income: true

#----------------------- Villager settings -----------------------#

villager:
name_always_display: false
killable: false
#Enabling this will make the villagers move around like normal
#villagers and enable gravity.
ai: false
default_profession: NONE
#Template for custom names
custom_name: "&7[&b%player%&7] &r%custom_name%" #Placeholders: %player%, %custom_name%
#Maximum name length
max_name_length: 12
#Players will not be able to use shop names containing these words
name_blacklist:
- "whore"
- "nigger"

#------------------ Plugin support settings ------------------#

#Allow shop egg placing only in regions where the player is a member or owner
world_guard: false
#Enable PlotSquared support
plot_squared: true
towny:
#Enable towny support
enabled: true
#Allows players to place shop eggs in wilderness
allow_in_wilderness: false
#Only allow shops placed in shop plots
shop_plot_only: true

#---------------------- Rent settings ----------------------#

#Max limit for shop renting (days)
max_rent: 30
#How often should temporary shops be checked? (seconds)
#This interval is also used for limits and discounts.
expire_check_interval: 10

#-------------------- Discount settings --------------------#

#Auto discounts will add random discounts to random items
#at a set interval and duration.
auto_discount:
enable: true
announce: true
discount:
min: 10
max: 20
#Duration of discount
duration: 1h
#How often new discounts should be added
interval: 12h
#Amount of items which should have discounts
item_amount: 3
#Amount of random shops which should have discounts applied
shop_amount: 1
#List the admin shop IDs which should use auto discounts here
admin_shops:
- "shop_id"

#------------------------- Sounds -------------------------#

sounds:
create_shop: ENTITY_VILLAGER_TRADE
open_shop: ENTITY_VILLAGER_TRADE
menu_click: UI_BUTTON_CLICK
buy_shop: ENTITY_EXPERIENCE_ORB_PICKUP
add_item: ENTITY_EXPERIENCE_ORB_PICKUP
remove_item: BLOCK_LAVA_EXTINGUISH
buy_item: ENTITY_ITEM_PICKUP
sell_item: ENTITY_EXPERIENCE_ORB_PICKUP
back: UI_BUTTON_CLICK
change_profession: ITEM_ARMOR_EQUIP_LEATHER
sell_shop: ENTITY_EXPERIENCE_ORB_PICKUP
remove_villager: BLOCK_LAVA_EXTINGUISH
quick_add: ENTITY_ITEM_PICKUP
expired: BLOCK_ANVIL_DESTROY
increase_time: ENTITY_EXPERIENCE_ORB_PICKUP
collect_money: ENTITY_EXPERIENCE_ORB_PICKUP
max_shops: BLOCK_ANVIL_DESTROY
give_shop_item: ENTITY_ITEM_PICKUP

#----------------------- Other settings -----------------------#

#Blacklisted items
item_blacklist:
- DEAD_BUSH

Lang file:

[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
#----------------------- General -----------------------#
#Time localization
time:
seconds: "seconds"
minutes: "minutes"
minute: "minute"
hours: "hours"
hour: "hour"
days: "days"
day: "day"
never: "never"
indefinitely: "indefinitely"
less_than_a_minute: "Less than a minute"

#Quantity localization
quantity:
free: "free"
infinite: "infinite"
unlimited: "unlimited"

#Villager status (Used for PAPI placeholders)
status:
available: "&aAvailable"
bought: "&cBought"
no_owner: "&7None"

#Villager name settings
villager:
name_admin: "&cAdmin Shop"
name_available: "&aAvailable shop!"
name_taken: "&b%player%'s shop" #Placeholders: %player%

#----------------------- Messages -----------------------#

messages:
invalid_command_usage: "&cInvalid command usage! Use &e/vm help"
reloaded: "&aPlugin reloaded."
cancelled: "&cAction was cancelled!"
not_number: "&cYou must type a number!"
use_dot: "&cUse dot instead of comma for decimals!"
not_valid_range: "&cAmount must be between 1 and 64!"
amount_successful: "&aAmount set successfully."
price_successful: "&aPrice set successfully."
negative_price: "&cPrice can not be negative!"
add_successful: "&aItem added successfully."
type_price: "&bPlease type the item price in the chat..."
type_amount: "&bPlease type the amount you wish to sell/buy in the chat..."
#Placeholder: %cancel% (see cancel option above)
type_cancel: "&bOr type &c%cancel% &bto cancel"
sold_shop: "&bShop sold! It is now available for purchase again."
not_enough_money: "&cYou do not have enough money to buy this!"
not_enough_stock: "&cThere is not enough items in stock at the moment!"
remove_villager: "&cRight click the &bVillagerShop &cyou want to remove..."
no_villager_shop: "&cThis is not a VillagerShop!"
villager_removed: "&cVillagerShop removed!"
blacklisted: "&cThis item is blacklisted!"
owner_not_enough_money: "&cThe shop owner does not have enough money!"
not_enough_in_inventory: "&cYou do not have enough items in your inventory!"
#Placeholders: %player%, %amount%, %item%, %price%
bought_item_as_owner: "&b%player%&7 sold you &b%amount%x %item%&7 for &a%price%&7."
#Placeholders: %player%, %amount%, %material%, %price%
sold_item_as_owner: "&b%player%&7 bought &b%amount%x %item%&7 from you for &a%price%&7."
change_name: "&bPlease type the shop name in the chat..."
change_name_set: "&aSuccessfully set name to: &r%name%&a."
must_be_menulore: "&cPlease toggle back to &e&nmenu lore&c to sell/buy items!"
cannot_buy_from_yourself: "&cYou can not buy items from yourself!"
cannot_sell_to_yourself: "&cYou can not sell items to yourself!"
tax: "&a%tax% &7was taken as taxes."
expired: "&cYour shop has expired! Any storage items are retrievable using &e/vm expiredstorage&7."
move_villager: "&7Right click the &bVillagerShop &7you want to move."
move_villager_to: "&7Click on the block you want to move the &bVillager Shop&7 to."
max_rent_time: "&cCan not increase time further. Maximum rent time is reached!"
search_result: "&7Found &b%amount% &7VillagerShops nearby."
search_shop_info: "&7>> %name% &7at location: &c%location%"
get_stats: "&7Right click a &bVillagerShop &7to get the statistics.,"
not_owner: "&cYou are not the owner of this Villager Shop!"
type_limit_player: "&bPlease type the maximum amount you want to buy in the chat (&c0 &bfor unlimited)..."
type_limit_admin: "&bPlease type the buy/sell limit for this item in the chat (&c0 &bfor unlimited)..."
reached_sell_limit: "&cYou can not sell more of this item!"
reached_buy_limit: "&cYou can not buy more of this item!"
reached_command_limit: "&cYou have reached the buy limit for this command!"
money_left: "&aYou have %amount% left."
money_currently: "&aYou currently have %amount%."
type_command: "&bPlease type in a command without '/' (%player% for placeholder)..."
finish_process: "&cPlease finish the shop item adding process first! (Type 'cancel' to cancel)"
collected_money: "&bCollected &a%amount%."
not_playershop: "&cThis is not a Player Shop!"
add_trusted: "&7Click on a &bVillager Shop &7you own to &aadd &7trusted"
remove_trusted: "&7Click on &bVillager Shop &7you own to &cremove &7trusted"
trusted_added: "&aPlayer added."
trusted_removed: "&cPlayer removed!"
region_no_access: "&cYou do not have access to this region!"
no_permission_adminshop: "&cYou do not have permission to use this Admin Shop!"
no_permission_change_name: "&cYou do not have permission to change name!"
no_permission_command: "&cYou do not have permission to use this command!"
no_permission_buy_shop: "&cYou do not have permission to buy shops!"
no_permission_use_item: "&cYou do not have permission to use this item!"
no_permission_citizens: "&cYou do not have permission to turn your shop into an NPC!"
max_shops: "&cYou already own &e%current%&c/&e%max%&c available shops!"
get_id: "&7Right click a &bVillager Shop &7to get it's ID!"
#Placeholders: %id%
id: "&7ShopID: &b%id%"
type_skin: "&bPlease type the skin name in the chat..."
skin_set: "&aSkin successfully set."
no_expired_storage: "&cYou have no expired storage!"
type_limit_cooldown: "&bPlease type the limit cooldown in chat (2h, 1d, etc.) or 'never' for no limit..."
limit_cooldown_set: "&aTrade limit cooldown set to &e%time%"
limits_cleared: "&cLimits cleared!"
name_blacklisted: "&cYou are not allowed to use this shop name!"
max_item_price: "&cItem price too high! Please retry with a lower price."
shopfront_cooldown: "&cPlease wait before buying/selling again!"
max_name_length: "&cThis name is too long! Maximum name length is %limit% characters."
clone_shop: "&7Right click the &bVillager Shop &7you want to clone."
shop_cloned: "&aVillager Shop successfully cloned. Move it using &e/vm move&a."
set_size: "&7Right click the &bVillager Shop &7you want to set size for."
size_set: "&aSize set to &e%size%&a."
#Placeholders: %amount%, %item%, %price%, %shop%
bought_item_as_customer: "&7You bought &b%amount%x %item%&7 for &a%price%&7 from &r%shop%."
#Placeholders: %amount%, %item%, %price%, %shop%
sold_item_as_customer: "&7You sold &b%amount%x %item%&7 for &a%price%&7 to &r%shop%."
type_discount: "&bPlease type the discount (0-100) in the chat..."
type_time: "&bPlease type the time (2h, 1d, etc.) in the chat..."
not_valid_time: "&cNot a valid time! Time must start with a number and end with h, d, or m."
#Placeholders: %shop_name%, %discount%, %item%
discount_announcement: "&e%shop_name% &adoes now have a &e%discount%% &adiscount on &e%item%&a!"

stats_message:
- "&bVillagerShop stats:"
- "&7>> Items sold: &a%items_sold%"
- "&7>> Items bought: &a%items_bought%"
- "&7>> Money earned: &a%money_earned%"
- "&7>> Money spent: &a%money_spent%"

#--------------------- Menu items settings ---------------------#

items:
back:
name: "&c&lBack"
material: ARROW
filler:
name: ""
material: GRAY_STAINED_GLASS_PANE
next:
name: "&eNext"
material: FEATHER
lore:
- "&7Next page"
previous:
name: "&ePrevious"
material: FEATHER
lore:
- "&7Previous page"

#----------------------- Menu settings -----------------------#

menus:
#-------------------- Buy Shop --------------------#
buy_shop:
title: "&8Buy available shop"
items:
shop_size:
#Placeholders: %amount%
name: "&a%amount%&7 shop slots"
material: CHEST
lore:
- ""
storage_size:
#Placeholders: %amount%
name: "&a%amount%&7 storage slots"
material: WRITABLE_BOOK
lore:
- ""
buy_shop:
material: EMERALD
name: "&aBuy this shop!"
lore: #Placeholders: %price%, %time%
- "&7Click to buy this shop for &a%price%&7!"
- ""
- "&7The shop will be"
- "&7yours for &b%time%&7!"

#-------------------- Edit Shop --------------------#
edit_shop:
title: "&8Edit shop"
items:
#Edit items for sale item
edit_shopfront:
material: WRITABLE_BOOK
name: "&bEdit shopfront"
lore:
- "&7Click to edit the items for"
- "&7sale in your shop"
#Preview shop item
preview_shop:
material: BOOK
name: "&ePreview shop"
lore:
- "&7Click to preview your shopfront"
#Edit storage item
edit_storage:
material: CHEST
name: "&cEdit storage"
lore:
- "&7Click to edit shop storage"
#Edit villager item
edit_villager:
material: VILLAGER_SPAWN_EGG
name: "&eEdit villager"
lore:
- "&7Click to edit the profession"
- "&7of your villager"
#Change villager name item
change_name:
material: NAME_TAG
name: "&eChange villager name"
lore:
- "&7Click to change the name of your villager"
#Sell shop item
sell_shop:
material: FEATHER
name: "&cSell/abandon shop"
lore:
- "&7Click to abandon this"
- "&7Villager Shop!"
#Collect money (this needs to be enabled in general settings)
collect_money:
material: GOLD_INGOT
name: "&aCollect money"
#Placeholders: %worth%
lore:
- "&7Click to collect &a%worth%$"
#Add more time item
increase_time:
material: EMERALD
name: "&aIncrease rent time"
#Placeholders: %expire%, %time%, %price%
lore:
- "&7Your shop will expire in: &e%expire%"
- ""
- "&7Click to increase your rent"
- "&7time by &b%time%&7 for &a%price%&7!"

#-------------------- Shopfront --------------------#
shopfront:
title: "&7%shop%"
#Placeholders: %item_name%, %mode%
item_name: "&f%item_name% %mode%"
detail_suffix: "&8(Details)"
#Cooldown between selling/buying items (milliseconds)
cooldown: 500
items:
toggle_details:
name: "&eToggle details"
material: BOOK
lore:
- "&7>> Left click to toggle"
- "&7between &eitem lore"
- "&7and &emenu lore&7!"
- ""
- "&7>> Right click &7to go back"
modes:
buy: "&8[&aBUY&8]"
sell: "&8[&aSELL&8]"
buy_and_sell: "&8[&aBUY&7/&aSELL&8]"
command: "&8[&eCOMMAND&8]"
trade: "&8[&eTRADE&8]"
discount_lore:
- ""
- "&7Discount&f: &e%discount%%"
- "&7Discount ends in&f: &e%time%"
player_shop:
#Placeholders: %amount%, %price%, %stock%, %mode%
trade_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "&7You can trade &b%available% &7more"
- ""
- "&7>> Click to trade"
#Placeholders: %amount%, %price%, %stock%, %mode%
buy_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "&7Price/unit&f: &a%price_per_unit%"
- "&7Currently &b%stock% &7in stock"
- ""
- "&7>> Click to buy"
#Placeholders: %amount%, %price%, %available%, %mode%
sell_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "&7You can sell &b%available% &7more"
- ""
- "&7>> Click to sell"
#Placeholders: %amount%, %price%, %available%, %mode%
buy_and_sell_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Buy price&f: &a%buy_price%"
- "&7Sell price&f: &a%sell_price%"
- "&7Currently &b%stock% &7in stock"
- "&7You can sell &b%available% &7more"
- ""
- "&7>> Left click to buy"
- "&7>> Right click to sell"
admin_shop:
buy_and_sell_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Buy price&f: &a%buy_price%"
- "&7Sell price&f: &a%sell_price%"
- "%limit_lore%"
- ""
- "&7>> Left click to buy"
- "&7>> Right click to sell"
trade_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "%limit_lore%"
- ""
- "&7>> Click to trade"
sell_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "%limit_lore%"
- ""
- "&7>> Click to sell"
buy_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "%limit_lore%"
- ""
- "&7>> Click to buy"
command_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "%limit_lore%"
- ""
- "&7>> Click to buy command"
buy_limit_lore:
- ""
- "&7Bought: (&e%bought%&7/&e%limit%&7)"
- "&7Resets in: &e%reset%"
sell_limit_lore:
- ""
- "&7Sold: (&e%bought%&7/&e%limit%&7)"
- "&7Resets in: &e%reset%"
buy_and_sell_limit_lore:
- ""
- "&7Bought or sold: (&e%bought%&7/&e%limit%&7)"
- "&7Resets in: &e%reset%"

#------------------ Edit Shopfront ------------------#
edit_shopfront:
title: "&8Add items for sale"
#Placeholders: %item_name%, %mode%
item_name: "&f%item_name% %mode%"
modes:
buy: "&8[&aBUY&8]"
sell: "&8[&aSELL&8]"
buy_and_sell: "&8[&aSELL&7/&aBUY&8]"
command: "&8[&eCOMMAND&8]"
trade: "&8[&eTRADE&8]"
player_shop:
trade_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "&7You can trade &b%available% &7more"
- ""
- "&7>> Click to edit"
#Placeholders: %amount%, %price%, %stock%
sell_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "&7Currently &b%stock% &7in stock!"
- ""
- "&7>> Click to edit"
#Placeholders: %amount%, %price%, %available%
buy_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "&7You can buy &c%available% &7more!"
- ""
- "&7>> Click to edit"
buy_and_sell_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Buy price&f: &a%buy_price%"
- "&7Sell price&f: &a%sell_price%"
- "&7You can buy &c%available% &7more!"
- "&7Currently &b%stock% &7in stock!"
- ""
- "&7>> Click to edit"
admin_shop:
standard_lore:
- "&7Mode&f: %mode%"
- ""
- "&7Amount&f: &e%amount%"
- "&7Price&f: &a%price%"
- "&7Player limit&f: &a%limit%"
- ""
- "&7>> Click to edit"

#--------------------- Storage ---------------------#
storage:
title: "&8Shop Storage"

#------------------ Edit Villager ------------------#
edit_villager:
title: "&8Edit villager"
#This requires citizens to be on the server
citizens_item:
material: PLAYER_HEAD
name: "&eSet skin instead"
lore:
- "&7Click to set player skin for this shop"
items:
armorer:
material: IRON_CHESTPLATE
name: "&7Armorer"
butcher:
material: PORKCHOP
name: "&cButcher"
cartographer:
material: MAP
name: "&bCartographer"
cleric:
material: POTION
name: "&dCleric"
farmer:
material: WHEAT
name: "&eFarmer"
fisherman:
material: COD
name: "&bFisherman"
fletcher:
material: FLETCHING_TABLE
name: "&eFletcher"
leatherworker:
material: LEATHER
name: "&cLeatherworker"
librarian:
material: BOOK
name: "&6Librarian"
mason:
material: BRICK
name: "&cMason"
nitwit:
material: PAPER
name: "&fNitwit"
shepherd:
material: WHITE_WOOL
name: "&fShepherd"
toolsmith:
material: IRON_AXE
name: "&7Tool Smith"
weaponsmith:
material: IRON_SWORD
name: "&7Weapon Smith"
none:
material: VILLAGER_SPAWN_EGG
name: "&cNone"
#Legacy versions
blacksmith:
material: ANVIL
name: "&7Blacksmith"
priest:
material: POTION
name: "&dPriest"
normal:
material: VILLAGER_SPAWN_EGG
name: "&cNone"

#-------------------- Sell Shop --------------------#
sell_shop:
title: "&8Are you sure?"
items:
no_cancel:
material: RED_TERRACOTTA
name: "&cNo, cancel"
#If the Shop is reusable (created by command)
yes_sell:
material: LIME_TERRACOTTA
name: "&aYes, sell shop"
#Placeholders: %amount%
lore:
- "&7You will receive &a50%"
- "&7(&a%amount%&7) of money spend"
- "&7when you abandon/sell this shop"
- ""
#If the Shop isn't reusable (created using a spawn egg)
yes_remove:
material: LIME_TERRACOTTA
name: "&aYes, remove shop"
lore:
- "&7This will &cremove &7the"
- "&7Villager Shop and give you"
- "&7a new shop spawn egg!"

#-------------------- Edit Item --------------------#
edit_item:
title: "&8Edit Item"
limit_cycle:
player: "&ePlayer&7 | Server"
server: "&7Player |&e Server"
mode_cycle:
player_shop:
item_trade: "&eSell &7(Trading for item)"
sell: "&eSell &7| Buy | Buy & Sell"
buy: "&7Sell | &eBuy &7| Buy & Sell"
buy_and_sell: "&7Sell | Buy | &eBuy & Sell"
admin_shop:
item_trade: "&eSell &7(Trading for item)"
sell: "&eSell &7| Buy | Buy & Sell | Command"
buy: "&7Sell | &eBuy &7| Buy & Sell | Command"
command: "&7Sell | Buy | Buy & Sell | &eCommand"
buy_and_sell: "&7Sell | Buy | &eBuy & Sell &7| Command"

items:
mode:
material: OAK_SIGN
name: "&eMode&7: %mode%"
#%cycle% is replaced with cycle values above
lore:
- "&7Click to cycle:"
- "%cycle%"
amount:
material: CHEST
name: "&eAmount&7: &r%amount%"
lore:
- "&7Click to edit"
price:
material: GOLD_INGOT
name: "&ePrice&7: &r%price%"
lore:
- "&7Click to edit price"
- ""
- "&7>> Click with an item to trade"
- "&7for item instead of money"
buy_and_sell_lore:
- "&7>> Left click to set buy price"
- "&7>> Right click to set sell price"
- ""
- "&7>> Click with an item to trade"
- "&7for item instead of money"
delete:
material: BARRIER
name: "&cRemove"
lore:
- "&7Click to &cremove &7item"
command:
material: COMMAND_BLOCK
name: "&eCommand"
lore:
- "&7Current command(s):"
- "&7- &e%command%&7"
- ""
- "&7>> Left click to add"
- "&7>> Right click to reset"
buy_limit:
material: FEATHER
name: "&eBuy Limit&7: %limit%"
lore:
- "&7>> Click to edit"
player_limit:
material: PLAYER_HEAD
name: "&ePlayer Limit&7: &f%limit%"
lore:
- "&7>> Right click to cycle:"
- "%cycle%"
- ""
- "&7>> Left click to edit"
limit_cooldown:
material: CLOCK
name: "&eLimit cooldown&7: &f%cooldown%"
lore:
- "&7Next limit reset: &e%next%"
- ""
- "&7>> Left click to edit cooldown"
- "&7>> Right click to &cclear &7limits"
discount:
material: EMERALD
name: "&eDiscount&7: &f%discount%%"
lore:
- "&7Ends: &e%discount_end%"
- ""
- "&7>> Click to edit"
confirm_action:
title: "&8Are you sure?"
items:
accept:
material: GREEN_TERRACOTTA
name: "&aYes, confirm"
cancel:
material: RED_TERRACOTTA
name: "&cNo, cancel"

#-------------------- Expired Storage --------------------#
expired_storage:
title: "&8Expired storage"

#----------------- Villager Shop Item settings -----------------#

shop_item:
material: VILLAGER_SPAWN_EGG
name: "&b&lCreate Villager Shop!"
#Placeholders: %shop_size%, %storage_size%
lore:
- "&aPlace &7this spawn egg to"
- "&7create your very own"
- "&aVillager Shop&7!"
- ""
- "&7>> &aShop Size&7: &c%shop_size%"
- "&7>> &aStorage Size&7: &c%storage_size%"

VillagerMarket-1.11.7.jar (278.65 KB, 下载次数: 4)
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