# Character in health bar of mob
heart-character: "❤"
# How many seconds should be health showed after hit
show-time: 3
# Color of active (red) heart in name
active-color: "&c"
# Changing color during time when mob health is decreasing
active-color-multiple:
enabled: true
one-third: "&c" #Color when health is under 1/3 and above 0/3
two-thirds: "&e" #Color when health is under 2/3 and above 1/3
three-thirds: "&a" #Color when health is under 3/3 and above 2/3
# Color of inactive (grey) heart in name
neutral-color: "&7"
# Show entity health bar when entity is hit by itself (for example, when skeleton starts to fire or he drops from MobTrap)
hit-by-itself: true
# Some powerful mobs could have really long health bar, you can specify a multiplier for them
mob-multipliers:
IRON_GOLEM: 0.25 # Their real health is 75% shorter in display, because it would be too long in game
# Whole list of mob names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
excluded-mobs:
#- WITHER_SKELETON
#- IRON_GOLEM
# List of worlds where is mob indicator disabled
excluded-worlds:
#- world_nether