# .... . . ....
# . . .. .. . .
# . . . . . ....
# . . . . .
# .... . . .
# 死亡消息配置文件 MCBBS PCD小组 秋风残叶 汉化
# config版本 别修改
config-version: 35
# 死亡消息世界分组
# 如果启用 当一个世界组里发生死亡 该世界组里其它世界同样会看到死亡消息
# 但是世界组外的世界就不会看到
#
# 如果 _enabled 设置为 false, 世界分组死亡消息就不会启用 全服都将看到消息
world-groups:
_enabled: true
world:
- world
- world_nether
- world_the_end
# 玩家黑名单 在此名单内的玩家永远不会看到死亡消息
# 请务必使用UUID而不是玩家的名字 获得玩家UUID请使用指令
# /dmsg uuid <玩家名>
player-blacklist:
# - '00000000-0000-0000-0000-000000000000'
# 在下列世界中 玩家PVP造成的死亡不会显示死亡消息
worlds-no-pvp-death-messages:
# - world2
# 这个和上面那个刚好相反 只有PVP死亡会显示死亡消息 适合PVP竞技场世界
worlds-no-natural-death-messages:
# - world2
# 下列世界中 玩家直接PVP产生的死亡消息只有死亡者和击杀者能看到 适合某些大型游戏世界
worlds-private-pvp-death-messages:
# - world3
# 下列世界中 死亡消息只有死亡者能看到 适合某些解密剧情RPG世界
worlds-private-natural-death-messages:
# - world3
# 死亡消息半径 只有在这个半径内的玩家可以看到死亡消息
# 若不列出 则半径无限制
worlds-death-message-radius:
#world: 10
# 如果一个玩家在 death-interval 秒内死亡次数超过了 death-count 次
# 他的死亡消息将会被隐藏 death-cooldown 秒,这样可以防止某些人死亡刷屏
# 如果 death-reset 被设置为 true, 在冷却时间内每死一次都会让冷却时间重新计时
cooldown-death-count: 3
cooldown-death-interval: 10
cooldown-death-cooldown: 10
cooldown-death-reset: false
# debug消息输出 适用于检查插件冲突
debug: false
# 设置成true代表每个世界的死亡消息全部分开 设置成false代表死亡消息全服都能看到
# 如果你开启了死亡消息世界分组 请务必设置成true
per-world-messages: true
# 死亡消息兼容模式 当发生死亡消息插件冲突时启用 以显示其它插件的死亡消息
death-message-compat-mode: false
# 当你发现死亡消息中怪物名称显示为血量标志而非怪物名字时请启用
heart-compat-mode: false
# 如果你还是能看见怪物的名字里含有血量标志 而上一项heart-compat-mode是启用状态
# 请把血量标志符号粘贴到这里以保证怪物名字显示正常
# 你可以从服务器的log里粘贴
heart-characters: "???■"
# 关于后台显示死亡消息...
# none: 不在后台显示任何死亡消息
# normal: 只显示本插件的提示消息 [推荐]
# verbose: 显示更详细的死亡记录 如死亡坐标等等 适合debug的时候用
console-death-message: normal
# 不在后台显示插件消息的前后缀
# 只在上一项是normal的前提下使用
console-death-message-strip-prefix: false
# 不在后台显示插件消息的颜色
# 只在上一项是normal的前提下使用
console-death-message-strip-colors: false
# 插件消息优先级 如果发生插件冲突请设置的低一点
# 比如有的插件有自己的死亡消息 就可能发生冲突
# 优先级从高到低: HIGHEST, HIGH, NORMAL, LOW, LOWEST, MONITOR
death-listener-priority: HIGH
# 对于因某些特殊插件的特殊武器而死亡的消息
# 对所有武器都生效 (true), 或者仅对有特殊名字的武器生效 (false).
show-custom-death-msg-on-all-weapons: false
# =========================================================================
# THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
# THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
# 是否显示已驯服的动物和宠物的死亡消息
# (其实这都是原版MC的功能)
show-named-pet-death-messages: false
# THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
# THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
# =========================================================================
# 设置可见/不可见死亡消息的提示语 指令 /toggledeathmsg
death-messages-hidden: "&a[DMP] &a其它死亡消息将被隐藏"
death-messages-shown: "&a[DMP] &a其它死亡消息将被显示"
# 这里才是死亡消息的正文 请在下方设置各种死法的显示消息 支持彩色代码
#
# %player% 玩家名
# %name% 带有前缀后缀的玩家显示名
# %killer% 杀死玩家的玩家名或者怪物名
# %killer2% 带有前缀后缀的杀死玩家的玩家名
# %plrtag% 被杀者的名字以及实体名称
# %victim% 被杀者的带有前缀后缀的名字以及实体名称
# %entity% 杀人者的带有前缀后缀的名字以及实体名称
# %weapon_name% 武器的名字
# %weapon% 武器的名字+武器的种类
# %world% 发生死亡的世界
# %biome% 发生死亡的生物群系
# %x%, %y% and %z% 发生死亡的坐标
#
# 某些被动生物在特殊条件下(特殊剧情、RPG)也会致玩家死亡 请不要惊讶
death-messages:
# 所有消息的前缀
prefix: "&a[&e消息&a] &f"
# 所有插件的后缀 (怎么还会有后缀这种玩意)
suffix: ""
mob:
Bat:
- "%plrtag% 被蝙蝠咬死了"
BlazeMelee:
- "%plrtag% 碰了一下烈焰人 被烧死了"
BlazeFireball:
- "%plrtag% 被烈焰人的火球烧死了"
CaveSpider:
- "%plrtag% 被洞穴蜘蛛毒死了"
Chicken:
- "%plrtag% 被鸡啄死了"
Cow:
- "%plrtag% 被牛顶死了"
Creeper:
- "%plrtag% 被苦力怕炸到了天上"
Donkey:
- "%plrtag% 被驴子踢到了脑袋"
ElderGuardian:
- "%plrtag% 被远古守卫者弄死了"
EnderDragon:
- "%plrtag% 被末影龙一翅膀拍飞了"
EnderDragonBreath:
- "%plrtag% 被龙息熏死了"
Enderman:
- "%plrtag% 惹怒了末影人 然后就死了"
Endermite:
- "%plrtag% 被末影螨咬死了"
Evoker:
- "%plrtag% 被唤魔者干掉了"
Ghast:
- "%plrtag% 被恶魂喷出的火球命中了"
Giant:
- "%plrtag% 被巨人一脚踩死了"
Guardian:
- "%plrtag% 被守卫者的激光弄死了"
Horse:
- "%plrtag% 被马踢死了"
HuskMelee:
- "%plrtag% 被尸壳杀死了"
HuskCustom:
- "%plrtag% 被尸壳用 [%weapon%&f] 杀死了"
Illusioner:
- "%plrtag% 被幻术师干掉了"
IronGolem:
- "%plrtag% 被铁傀儡砸扁了"
Llama:
- "%plrtag% 被羊驼吐了一脸"
MagmaCube:
- "%plrtag% 被岩浆怪烫死了"
Mooshroom:
- "%plrtag% 被哞菇一角顶死了"
Mule:
- "%plrtag% 被骡子踢死了"
Parrot:
- "%plrtag% 被鹦鹉啄死了"
Pig:
- "%plrtag% 被猪拱死了"
PolarBear:
- "%plrtag% 被北极熊拍晕了"
Rabbit:
- "%plrtag% 居然被兔子咬死了"
Sheep:
- "%plrtag% 被羊顶死了"
Shulker:
- "%plrtag% 被潜影贝的子弹射中了"
Silverfish:
- "%plrtag% 被蠹虫咬死了"
SkeletonArrow:
- "%plrtag% 被骷髅射死了"
SkeletonMelee:
- "%plrtag% 被骷髅杀死了"
SkeletonCustom:
- "%plrtag% 被骷髅用 [%weapon%&f] 杀死了"
SkeletonHorse:
- "%plrtag% 被僵尸马杀死了"
Slime:
- "%plrtag% 被史莱姆砸晕了"
SnowGolem:
- "%plrtag% 被雪傀儡用雪球砸晕了"
Spider:
- "%plrtag% 被蜘蛛吃掉了"
Squid:
- "%plrtag% 被鱿鱼缠住 淹死了"
StrayArrow:
- "%plrtag% 被流髑冰冻住 射死了"
StrayMelee:
- "%plrtag% 被流髑杀死了"
StrayCustom:
- "%plrtag% 被流髑用 [%weapon%&f] 杀死了"
Vex:
- "%plrtag% 被恼鬼烦死了"
Vindicator:
- "%plrtag% 被卫道士一斧子劈死了"
Witch:
- "%plrtag% 被女巫用魔法杀死了"
Wither:
- "%plrtag% 被凋灵BOSS干掉了"
WitherSpawnBoom:
- "%plrtag% 没能抗住凋灵BOSS出现时的爆炸"
WitherSkeletonMelee:
- "%plrtag% 被凋灵骷髅杀死了"
WitherSkeletonCustom:
- "%plrtag% 被凋灵骷髅用 [%weapon%&f] 杀死了"
Wolf:
- "%plrtag% 被狼咬死了"
ZombieMelee:
- "%plrtag% 被僵尸杀死了"
ZombieCustom:
- "%plrtag% 被僵尸用 [%weapon%&f] 杀死了"
ZombiePigManMelee:
- "%plrtag% 惹怒了僵尸猪人 然后被群殴了"
ZombiePigManCustom:
- "%plrtag% 被僵尸猪人用 [%weapon%&f] 杀死了"
ZombieVillagerMelee:
- "%plrtag% 拯救僵尸村民失败 反被杀死了"
ZombieVillagerCustom:
- "%plrtag% 被僵尸村民用 [%weapon%&f] 杀死了"
ZombieHorse:
- "%plrtag% 被僵尸马杀死了"
namedmob: # 以下是带名字的怪物, %killer% 代表怪物名
Bat:
- "%plrtag% 被 %killer% 咬死了"
BlazeMelee:
- "%plrtag% 被 %killer% 烧死了"
BlazeFireball:
- "%plrtag% 被 %killer% 发射的火球烧死了"
CaveSpider:
- "%plrtag% 被 %killer% 咬死了"
Chicken:
- "%plrtag% 被 %killer% 啄死了"
Cow:
- "%plrtag% was slain by %killer%"
Creeper:
- "%plrtag% was blown up by %killer%"
Donkey:
- "%plrtag% was slain by %killer%"
ElderGuardian:
- "%plrtag% was slain by %killer%"
EnderDragon:
- "%plrtag% was slain by %killer%"
EnderDragonBreath:
- "%plrtag% was killed by %killer% using magic"
Enderman:
- "%plrtag% was slain by %killer%"
Endermite:
- "%plrtag% was slain by %killer%"
Evoker:
- "%plrtag% was slain by %killer%"
Ghast:
- "%plrtag% was fireballed by %killer%"
Giant:
- "%plrtag% was slain by %killer%"
Guardian:
- "%plrtag% was slain by %killer%"
Horse:
- "%plrtag% was slain by %killer%"
HuskMelee:
- "%plrtag% was slain by %killer%"
HuskCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
Illusioner:
- "%plrtag% was shot by %killer%"
IronGolem:
- "%plrtag% was slain by %killer%"
Llama:
- "%plrtag% was slain by %killer%"
MagmaCube:
- "%plrtag% was slain by %killer%"
Mooshroom:
- "%plrtag% was slain by %killer%"
Mule:
- "%plrtag% was slain by %killer%"
Parrot:
- "%plrtag% was slain by %killer%"
Pig:
- "%plrtag% was slain by %killer%"
PolarBear:
- "%plrtag% was slain by %killer%"
Rabbit:
- "%plrtag% was slain by %killer%"
Sheep:
- "%plrtag% was slain by %killer%"
Shulker:
- "%plrtag% was slain by %killer%"
Silverfish:
- "%plrtag% was slain by %killer%"
SkeletonArrow:
- "%plrtag% 被 %killer% 射死了"
SkeletonMelee:
- "%plrtag% 被 %killer% 干掉了"
SkeletonCustom:
- "%plrtag% 被 %killer% 用 [%weapon%&f] 干掉了"
SkeletonHorse:
- "%plrtag% was slain by %killer%"
Slime:
- "%plrtag% was slain by %killer%"
SnowGolem:
- "%plrtag% was pummeled by %killer%"
Spider:
- "%plrtag% was slain by %killer%"
Squid:
- "%plrtag% was slain by %killer%"
StrayArrow:
- "%plrtag% was shot by %killer%"
StrayMelee:
- "%plrtag% was slain by %killer%"
StrayCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
Vex:
- "%plrtag% was slain by %killer%"
Villager:
- "%plrtag% was slain by %killer%"
Vindicator:
- "%plrtag% was slain by %killer%"
Witch:
- "%plrtag% was killed by %killer% using magic"
Wither:
- "%plrtag% was slain by %killer%"
WitherSpawnBoom: # Dies from wither spawn explosion
- "%plrtag% was blown up by %killer%"
WitherSkeletonMelee:
- "%plrtag% was slain by %killer%"
WitherSkeletonCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
Wolf:
- "%plrtag% was slain by %killer%"
ZombieMelee:
- "%plrtag% was slain by %killer%"
ZombieCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
ZombiePigManMelee:
- "%plrtag% was slain by %killer%"
ZombiePigManCustom:
- "%plrtag% was slain by %killer% using [%weapon%&f]"
ZombieVillagerMelee:
- "%plrtag% was slain by %killer%"
ZombieVillagerCustom:
- "%plrtag% 被 %killer% 用 [%weapon%&f] 杀死了"
ZombieHorse:
- "%plrtag% 被 %killer% 杀死了"
pvp:
PlayerMelee:
- "%plrtag% 被 %killer% 杀死了"
PlayerCustom:
- "%plrtag% 被 %killer% 用 [%weapon%&f] 杀死了"
PlayerArrow:
- "%plrtag% 被 %killer% 射死了"
PlayerFireball:
- "%plrtag% 被 %killer% 用火球烤死了"
PlayerSnowball:
- "%plrtag% 被 %killer% 用雪球砸死了"
PlayerProjectileCustom: # 类似弓 或者 CrackShot 枪械里的武器
- "%plrtag% 被 %killer% 使用 [%weapon%&f] 射杀"
PlayerPotion:
- "%plrtag% 被 %killer% 用魔法杀死了"
natural:
Thorns:
- "%plrtag% 想要偷袭 %killer% 时被荆棘刺死了"
TNT:
- "%plrtag% 被炸飞到了天上"
TNTKill:
- "%plrtag% 被 %killer% 炸飞到了天上"
EnderCrystal:
- "%plrtag% 被漂亮的末影水晶炸的粉碎"
Bed: # 床爆炸
- "%plrtag% 被床炸死了"
Cactus:
- "%plrtag% 被仙人掌刺死了"
CactusKill:
- "%plrtag% 在逃离 %killer% 的追杀中被仙人掌刺死了"
Anvil:
- "%plrtag% 被掉落的铁砧砸扁了"
FallingBlock:
- "%plrtag% 被落下的方块砸晕了"
UnknownArrow: # 这个指不明原因的箭, 例如/summon?
- "%plrtag% 被暗箭射杀"
DispenserArrow:
- "%plrtag% 被不知从哪发射的箭杀死了"
DispenserFireball:
- "%plrtag% 被烧死了"
DispenserSnowball:
- "%plrtag% 被雪球砸死了"
Drowning:
- "%plrtag% 淹死了"
DrowningKill:
- "%plrtag% 在 %killer% 的追杀中淹死了"
PotionPoison: # 因中毒药水而死 这个在正常的游戏中是不可能存在的
- "%plrtag% 被毒死了"
PotionWither:
- "%plrtag% 凋谢了"
PotionHarming:
- "%plrtag% 被魔法杀死了"
FireBlock:
- "%plrtag% 不小心走进了火中"
FireBlockKill:
- "%plrtag% 在和 %killer% 的战斗中不小心走进了火中"
FireTick:
- "%plrtag% 被烧死了"
FireTickKill:
- "%plrtag% 在和 %killer% 的战斗中被烧死了"
Magma:
- "%plrtag% 想在岩浆块上玩一站到底"
MagmaKill:
- "%plrtag% 在和 %killer% 的战斗中不小心踩到了岩浆块"
Lava:
- "%plrtag% 想在岩浆里游泳"
LavaKill:
- "%plrtag% 在被 %killer% 的追杀中跳进了岩浆"
Lightning:
- "%plrtag% 被雷劈了"
Starvation:
- "%plrtag% 饿死了"
Suffocation:
- "%plrtag% 在墙里窒息而死"
Cramming: # 过多实体造成的挤死
- "%plrtag% 的周围太拥挤 被挤死了"
CrammingKill:
- "%plrtag% 的周围太拥挤 被挤死了"
Void:
- "%plrtag% 掉进了虚空"
VoidFall: # 当玩家从y大于等于64的地方掉进虚空时
- "%plrtag% 从很高很高的地方掉进了虚空"
VoidKill:
- "%plrtag% 被 %killer% 推进了虚空"
FallShort: # 少于5格/末影珍珠
- "%plrtag% 从高处落下时脚崴了"
FallLong: # 超过5格高
- "%plrtag% 从很高很高的地方摔死了"
FallLadder:
- "%plrtag% 正在登梯子的时候梯子突然断裂 他摔死了"
FallVine:
- "%plrtag% 爬藤蔓的时候没抓紧 从藤蔓上摔下来了"
FallWater:
- "%plrtag% 在使用水电梯的时候没踩稳 摔下来了"
FallFire:
- "%plrtag% 不小心摔进了火中"
FallCacti:
- "%plrtag% 从高处跳下 却没发现下面是仙人掌"
FallKill:
- "%plrtag% 被 %killer% 追杀到慌不择路从高处跳下"
FallKillWeapon:
- "%plrtag% 被 %killer% 用 [%weapon%&f] 追杀 不得不从高处跳下"
FallFinishKill:
- "%plrtag% 从高处跳下摔得过重 然后被 %killer% 补了一刀"
FallFinishKillWeapon:
- "%plrtag% 从高处跳下摔得过重 然后被 %killer% 用 [%weapon%&f] 补了一刀"
FallExplosionKill: # 因为某些实体爆炸而导致的摔落
- "%plrtag% 被 %killer% 爆炸吓了一跳 居然从高处摔了下来"
FallLadderKill:
- "%plrtag% 被 %killer% 从梯子上射下来了"
FallVineKill:
- "%plrtag% 被 %killer% 从藤蔓上射下来了"
Firework:
- "%plrtag% 被烟花炸上了天"
Elytra:
- "%plrtag% 好像不太会使用鞘翅...于是就..."
Suicide: # 某些插件可能会以此为死因, 比如指令/suicide
- "%plrtag% 自杀了"
Melting: # 某些插件可能会以此为死因 比如雪傀儡+炎热生物群系
- "%plrtag% 融化而死了"
Custom: # 某些插件可能会以此为死因
- "在和睦的&b%world%&f 一望无际的&a%biome%&f里 玩家&c %plrtag% &f居然死在了坐标 &6%x% %y% %z% &f!还在等什么!快去捡他死亡掉落的装备!"
unknown:
- "%plrtag% 不知怎么的就死了"
# 如果某些插件提供了其它死因 可以在这里添加
# 例如 死因记录 "foo.bar", 可以使用
# foo:
# bar:
# - "%plrtag% 因为 foo.bar 而死"
mob-names:
Bat: "蝙蝠"
Blaze: "烈焰人"
CaveSpider: "洞穴蜘蛛"
Chicken: "鸡"
Cow: "牛"
Creeper: "苦力怕"
Donkey: "驴"
ElderGuardian: "远古守卫者"
EnderDragon: "末影龙"
Enderman: "末影人"
Endermite: "末影螨"
Evoker: "唤魔者"
Ghast: "恶魂"
Giant: "巨人"
Guardian: "守卫者"
Horse: "马"
Husk: "尸壳"
Illusioner: "幻术师"
IronGolem: "铁傀儡"
Llama: "羊驼"
MagmaCube: "岩浆怪"
Mooshroom: "哞菇"
Mule: "骡"
Parrot: "鹦鹉"
Pig: "猪"
PolarBear: "北极熊"
Ocelot: "豹猫"
Rabbit: "兔子"
Sheep: "羊"
Shulker: "潜影贝"
Silverfish: "蠹虫"
Skeleton: "骷髅"
SkeletonHorse: "骷髅马"
Slime: "史莱姆"
SnowGolem: "雪傀儡"
Spider: "蜘蛛"
Squid: "鱿鱼"
Stray: "流髑"
Vex: "恼鬼"
Villager: "村民"
Vindicator: "卫道士"
Witch: "女巫"
Wither: "凋灵"
WitherSkeleton: "凋灵骷髅"
Wolf: "狼"
Zombie: "僵尸"
ZombieHorse: "僵尸马"
ZombiePigMan: "僵尸猪人"
ZombieVillager: "僵尸村民"
custom-mob-death-messages:
# 因特殊名字的自定义怪物造成的不同死法显示的特殊死亡消息
#
# "_*": # 这个代表所有怪物
# - "%plrtag% 被一个怪物杀死了"
#
# "^[Ss]_*": # 代表所有以S或s开头的怪物
# - "%plrtag% 被一个S开头的怪物杀死了"
#
# "§cMy Custom Boss": [] # 直接指定自定义怪物的名字 颜色请使用§而非&
#
# "My Custom Boss": # 直接指定怪物的名字
# - "%plrtag% 被自定义BOSS怪物杀死了"
#
#
# "_*My Custom Boss_*": # 代表名字中含有 'My Custom Boss' 的怪物
# - "%plrtag% 被一个BOSS杀死了"
#
# !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
# 请记住 名字中的点.必须由下划线_替代
# !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
#
# 实例
Melee:
"§a混乱_*":
- "%plrtag% 在近战中被混乱一帽子扣死了"
DrowningKill:
"§c混乱_*":
- "%plrtag% 为了躲避不戴混乱帽 被论坛的水军淹死了"
# 范围
Ranged:
"_*": []
# 毒
Potion:
"_*": []
# 荆棘
Thorns:
"_*": []
# TNT
TNTKill:
"_*": []
# 仙人掌
CactusKill:
"_*": []
# 窒息
CrammingKill:
"_*": []
# 走进火中
FireBlockKill:
"_*": []
# 被火烧死
FireTickKill:
"_*": []
# 岩浆
LavaKill:
"_*": []
# 岩浆块
MagmaKill:
"_*": []
# 虚空
VoidKill:
"_*": []
# 摔落
FallKill:
"_*": []
# 其它
Other:
"_*": []
custom-user-death-messages:
# 特殊玩家杀人时的死亡消息 与上面那项格式相同 此设置的优先级大于下面那项custom-player-death-messages
Melee:
"_*": []
Ranged:
"_*": []
Potion:
"_*": []
Thorns:
"_*": []
TNTKill:
"_*": []
CactusKill:
"_*": []
DrowningKill:
"_*": []
CrammingKill:
"_*": []
FireBlockKill:
"_*": []
FireTickKill:
"_*": []
LavaKill:
"_*": []
MagmaKill:
"_*": []
VoidKill:
"_*": []
FallKill:
"_*": []
Other:
"_*": []
custom-player-death-messages:
# 与上面那项相同 但是这里需要的是玩家带有前缀后缀的名称
Melee:
"_*": []
Ranged:
"_*": []
Potion:
"_*": []
Thorns:
"_*": []
TNTKill:
"_*": []
CactusKill:
"_*": []
DrowningKill:
"_*": []
CrammingKill:
"_*": []
FireBlockKill:
"_*": []
FireTickKill:
"_*": []
LavaKill:
"_*": []
MagmaKill:
"_*": []
VoidKill:
"_*": []
FallKill:
"_*": []
Other:
"_*": []
custom-biome-names:
# 设置生物群系的别称 生物群系列表 https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
# 例子:
PLAINS: "草原"
FOREST: "森林"
custom-world-names:
# 死亡世界的别称
"world": "生存世界"
custom-messages-per-player:
# VIP玩家死亡的消息和普通玩家不同. 想要设置的话请务必设置UUID而非玩家名字
# 想查询玩家UUID请使用 /dmsg uuid <玩家名>
# 这项设置优先级是否高于那些 custom-mob-death-messages, custom-user-death-messages
# and custom-player-death-messages? [推荐开启]
override: true
"4d68f7f9-cc6b-34c1-a6fc-fe6c104d71e6":
natural:
Cactus:
- "PCD小组的组长 %plrtag%, &f居然被仙人掌刺死了! 简直亦可赛艇!"