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Minecraft 基岩版 Beta & Preview 1.20.60.25 发布

pixel 2024-1-14 03:13:25 版本资讯 阅读 1739
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Minecraft Beta & Preview - 1.20.60.25
Minecraft 基岩版 Beta & Preview 1.20.60.25


  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 版现可以在 Xbox、Windows 10/11 和 iOS 设备上下载。更多信息可在 aka.ms/PreviewFAQ 上查看
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版现可以在安卓设备(Google Play 平台)上下载。若想加入或离开 Beta 测试,可在 aka.ms/JoinMCBeta 上查看详细指引




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Here’s a list of what’s new in the latest Minecraft Preview and Beta. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
以下是本次 Minecraft 最新 Preview 和 Beta 版中更新的内容。一如既往,我们希望能听到你们的反馈,所以请继续在这里发表你的想法,并在 bugs.mojang.com 上反馈你遇到的漏洞。

EXPERIMENTAL FEATURES
实验性特性


TRIAL SPAWNER
试炼刷怪笼

  • If the Trial Spawner has less than two seconds remaining to spawn a mob when detecting a player, the spawn delay is set to two seconds
  • 试炼刷怪笼检测到玩家时,若等待刷怪时长已不足两秒,则刷怪延迟会被重新设置为两秒


BREEZE
旋风人

  • The Breeze now reflects all projectiles
  • 旋风人现在会反射任何弹射物
  • The Breeze now reflects projectiles back toward the shooting entity, with a 40-degree spread
  • 旋风人现在会以40°散射角将弹射物向发射者方向反射回去
  • The pixels at the bottom of the Breeze's torso rods now match with their surrounding colors
  • 旋风人躯干旋风棒纹理底部的像素现调整为与周围部分颜色相匹配

FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块

  • Banner items of identical colors now consistently stack together, whether or not they have previously been placed in the world as blocks (MCPE-43391)
  • 拥有相同颜色的旗帜物品现在始终会堆叠,无论它们是否曾被放置在世界中 (MCPE-43391)
  • Wither Roses now damage mobs every 0.5 seconds, instead of every 2 seconds (MCPE-55878)
  • 凋零玫瑰现在会以 0.5 秒一次频率伤害生物,而不是 2 秒一次 (MCPE-55878)
  • Containers being cloned no longer keep their container screens open or cause crashes
  • 被命令复制的容器打开时不再导致容器界面始终打开,或是导致游戏崩溃


DOUBLE CHEST & DOUBLE TRAPPED CHEST
大型箱子和大型陷阱箱

  • Fixed pixel shading on the Double Chest and Double Trapped Chest lids (MCPE-169495)
  • 修复大型箱子和大型陷阱箱箱盖的阴影像素 (MCPE-169495)


GENERAL
通用

  • The "You Need A Mint" achievement can now only be unlocked by collecting Dragon's Breath (MCPE-177409)
  • “你需要薄荷糖”成就现仅能通过收集龙息方式完成 (MCPE-177409)


ITEMS
物品

  • Players can now consume Suspicious Stew even when their hunger bar is full (MCPE-122491)
  • 玩家饥饿值为满时也能吃下谜之炖菜 (MCPE-122491)


MOBS
生物

  • The scattering of Experience Orbs released while fishing has been reduced (MCPE-170540)
  • 钓鱼时经验球不再过于分散 (MCPE-170540)
  • Zoglins can no longer spawn in Peaceful difficulty and will despawn if the difficulty is switched to Peaceful (MCPE-79480)
  • 僵尸疣猪兽不再于和平难度下生成,也会在游戏难度设置为和平时消失 (MCPE-79480)
  • Experience Orbs no longer collide with mobs (MCPE-87711)
  • 经验球不再会与生物发生碰撞 (MCPE-87711)
  • Sweet Berry Bushes no longer damage Bees moving through them (MCPE-114689)
  • 甜浆果丛不再对穿过其中的蜜蜂造成伤害 (MCPE-114689)
  • Wolves can now spawn on both Snow and Top Snow within Grove biomes (MCPE-147656)
  • 狼现在可以在雪林生物群系的雪块和顶层雪上自然生成 (MCPE-147656)


STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed a bug that could cause infinite loading while joining a Realm
  • 修复了导致加入 Realm 服务器时无限等待的漏洞


WORLD GENERATION
世界生成

  • The limitations on which blocks can be replaced by Dark Oak and Acacia trees now also apply to their branches, not just their trunks
  • 深色橡树和金合欢树生长时可替换的方块现在对它们的枝条也会生效,而不再只对主干生效
  • Top Snow placed at generation time now also covers Tall Grass and flowers (MCPE-142321)
  • 高草丛和大型花自然生成时现在也可以含雪 (MCPE-142321)

TECHNICAL UPDATES
技术性更新


API
API

  • Changed "Unsupported or out of bounds value.." errors to use ArgumentOutOfBoundsError Error type
  • 更改了 "Unsupported or out of bounds value.." 错误,现在会使用 ArgumentOutOfBoundsError 错误类型


BLOCKS
方块

  • Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block. A new field has been added to the Block Geometry Component, which references a new Culling .json file (found in the resource pack block_culling directory) that sets up culling rules for the tessellated geometry
  • 为数据驱动的方块新增了临近完整不透明方块时可剔除几何体中接触面面的能力。并向方块的几何组件中添加了一个新字段,它将引用了全新的Culling.json 文件(它在资源包的block_culling目录中找到),该文件为镶嵌几何组件设置剔除规则


DIMENSION API
DIMENSION API

  • setWeather method argument duration now uses ArgumentOutOfBoundsError Error type
  • setWeather 方法的 duration 变量现在使用 ArgumentOutOfBoundsError 错误类型



EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • PropertyOutOfBoundsError
  • PropertyOutOfBoundsError
    • Added a new PropertyOutOfBoundsError that throws when a property that is bounded is set out of bounds
    • 新增 PropertyOutOfBoundsError 报错,用于在具有边界的属性值超出边界时抛出异常
  • ContainerSlot APIs now throw an InvalidContainerSlotError if the container slot is invalid, or if a property is set on an empty slot
  • ContainerSlot API 现会因容器槽位不合法,或属性将被设定在空槽位时抛出 InvalidContainerSlotError 错误
  • Property typeId no longer returns undefined for empty slots, but instead throws an InvalidContainerSlotError
  • typeId 属性不再因指定空槽位时返回未指定值,而是会抛出 InvalidContainerSlotError 错误
  • Added function hasItem - Returns whether the slot contains an item
  • 新增 hasItem 函数 —— 可以返回一个槽位中是否包含物品
  • Added function getCanPlaceOn - Returns an array of block identifiers that the item can be placed on
  • 新增 getCanPlaceOn 函数 —— 可以返回该物品可被放置在的方块名组成的数组
  • Added function getCanDestroy - Returns an array of block identifiers that the item can destroy when used
  • 新增 getCanDestroy 函数 —— 可以返回该物品可以破坏的方块名组成的数组


COMMANDS
命令

  • Healthbar of mounted rideable mobs is now properly displayed (MCPE-177696)
  • 可骑乘生物被骑乘时,生命条现在可以正确显示 (MCPE-177696)
  • Execute command now fails when comparing unloaded blocks (MCPE-177195)
  • /execute 命令在比对未被加载的方块时会正确进行报错  (MCPE-177195)
  • Hud command now works as expected – the /hud command allows creators to show/hide each element individually as well as show/hide all. Hiding one element no longer hides 'all' elements.
  • /hud 命令现在会按照预期工作 —— /hud 命令将允许创作者单独设置单一界面元素或所有界面元素的可见性,而不再发生隐藏单个界面元素时所有界面元素被隐藏的问题。


GRAPHICAL
图像

  • Fixed an issue causing caves to appear illuminated by the sun (aka “Light Leaking”) in the Deferred Technical Preview
  • 修复了延迟渲染技术性渲染中,洞穴内异常出现太阳光照(也叫“漏光”)的问题
  • Volumetric fog is no longer affected by sunlight in enclosed spaces in the Deferred Technical Preview
  • 修复了延迟渲染技术性渲染中,封闭环境的体积雾也会受到日光影响的问题


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