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Minecraft Beta & Preview - 1.20.60.21
Minecraft 基岩版 Beta & Preview 1.20.60.21
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 版现可以在 Xbox、Windows 10/11 和 iOS 设备上下载。更多信息可在 aka.ms/PreviewFAQ 上查看。
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版现可以在安卓设备(Google Play 平台)上下载。若想加入或离开 Beta 测试,可在 aka.ms/JoinMCBeta 上查看详细指引。
We have another exciting Minecraft Beta and Preview update, with lots of tweaks and fixes that we think you’re going to love! As always, we’d want to hear your feedback on these features, so please send us your thoughts and suggestions here and report any bugs at bugs.mojang.com!
全新的 Minecraft Beta 和 Preview 更新出炉,我们将继续带来大家所喜爱的游戏内容调整与漏洞修复!一如既往,我们乐于听到大家关于全新特性的反馈,请继续在 这里 提交你的想法和建议,并在 bugs.mojang.com 上向我们反馈你遇到的漏洞!
NOTE: This version is not yet available on Android devices and will be published in the coming days.
NOTE: 该版本尚未在安卓设备上发布,将于数日后可以下载。
EXPERIMENTAL FEATURES
实验性特性
CHISELED COPPER
雕纹铜块
- Chiseled Copper and their variants can now be crafted in the Stonecutter with Cut Copper (MCPE-176595)
- 雕纹铜块及其变种现在可通过切石机用切制铜块制作 (MCPE-176595)
COPPER GRATE
铜格栅
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
- Frosted Ice blocks no longer leave water in the world when mined with a Silk Touch tool
- 使用精准采集工具破坏霜冰时不再产生水
- Turtle Egg, Frogspawn, Coral, and Coral Fan no longer spawn double the particles when mined
- 海龟蛋、青蛙卵、珊瑚和珊瑚扇被破坏时不再产生双倍的粒子
- Beehive and Bee Nest can no longer be silk touched by an Enchanted Book with Silk Touch
- 蜂巢和蜂窝不再能使用精准采集的附魔书完整采集
- Destroying a Bed through the bottom block now properly clears the spawn point
- 破坏下方方块从而破坏床时,出生点能够正确清除
- Ice, Packed Ice, Frosted Ice and Top Snow now send vibrations when mined
- 现在冰、浮冰、霜冰和雪层被破坏时能够产生振动
- Campfire now correctly drops 2 Charcoal instead of 4 when destroyed by the player (MCPE-159894)
- 被玩家破坏的营火也能正确的掉落 2 个木炭,而不是之前的 4 个 (MCPE-159894)
CUSTOMIZABLE TOUCH CONTROLS
自定义触摸控制
- Fixes a bug where the hotbar disappeared if you exited out of the customize touch controls screen with a non-touch controller input
- 修复了使用非触摸控制的控制方式退出自定义触摸控制界面时,快捷栏会消失不见的问题
GAMEPLAY
玩法
- Slabs and Stairs should no longer randomly start placing on the bottom when continuously building (MCPE-54855)
- 修复了连续放置台阶和楼梯时会随机放在下半部分的问题 (MCPE-54855)
- Horses, Donkeys, and Mules now take fall damage when controlled by a player, except for worlds targeting base game versions before 1.20.60 (MCPE-107031)
- 现在除了基于1.20.60以前版本的世界外,被玩家骑乘的马、驴、骡可以受到摔落伤害 (MCPE-107031)
VANILLA PARITY
原版特性趋同
- Nether Gold Ore can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)
- 使用无魔咒的工具挖掘下界金矿石最多可掉落 6 个金粒(以前是 5),带有时运III的工具则最多是 24 个(以前是20)
- Lapis Lazuli Ore can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)
- 使用无魔咒的工具挖掘青金石矿石最多可掉落 9 个青金石(以前是 8),带有时运III的工具则最多可掉落 36 个(以前是 32)
GRAPHICAL
图像
- Fixed incorrect block lighting after exiting water with the "Improved Input Response" option enabled (MCPE-175727)
- 修复了在开启“改进的输入响应”选项的情况下,从水中离开后会出现方块光照不正确的问题。 (MCPE-175727)
INPUT
输入
- Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile
- 修复了在移动设备上无法通过键盘时操作物品栏的问题
- Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode
- 修复在触控模式下无法通过键盘的使用键将一组物品分开的问题
USER INTERFACE
用户界面
- A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed
- 修复资源包上的“技术详细信息”按钮无法跳转至技术详细信息界面的问题
- Fixed Beacon UI buttons going outside the window on smaller resolutions (MCPE-173649)
- 修复了低分辨率窗口下的信标 UI 按钮会超出窗口的问题 (MCPE-173649)
- Items from the inventory have the durability bar adjusted so it matches the one from the hotbar (MCPE-128532)
- 调整了物品栏中的物品的耐久度条,从而与快捷栏中的物品的耐久度条相匹配 (MCPE-128532)
- Adjusted cost text in the Pocket Anvil UI to match the classic version (MCPE-101740)
- 调整了携带版 UI 下的铁砧 UI 中的耗费文本从而匹配经典 UI (MCPE-101740)
- Music Disc name text now has the same color as enchanted items (MCPE-109471)
- 音乐唱片的名称文本颜色现在与附魔物品的相同 (MCPE-109471)
- Added the first iteration of the new Friends drawer feature (Online/offline friends as a list, Add friends button renamed Search for players, you have no friends empty state and improved text to speech)
- 首次推出全新的抽屉式好友页面(在线或不在线的好友现分别位于一个列表,将添加好友按钮更改为搜索玩家,新增空白状态以表示你没有好友,改进了文本转语言设置)
LOADING SCREEN
加载屏幕
- The loading screen now displays 3 categories of tips based on player progression
- 加载屏幕现可基于玩家的加载进度呈现 3 种不同类型的提示文本
TECHNICAL UPDATES
技术性更新
ADD-ONS AND SCRIPT ENGINE
附加包与脚本引擎
- Added a Project Through Liquid property to the 3D Block Cursor
- 为 3D Block Cursor 添加了 Project Through Liquid 属性
- Added a CursorPropertiesChangeAfterEvent to notify Editor script when the cursor properties are changed
- 添加 CursorPropertiesChangeAfterEvent 事件,在光标属性更改时执行编辑器脚本
- Wandering Traders can now correctly display custom entity spawn eggs in their trade menus (MCPE-170184)
- 流浪商人的交易列表中也能正确显示自定义实体的刷怪蛋了 (MCPE-170184)
AI GOALS
AI 目标
- "behavior.breed" now interrupts navigation on stop for content using engine version 1.20.60 or higher
- "behavior.breed" 在使用 1.20.60 及以后版本引擎的世界内容停止时能中断寻路
API
API
- Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
- 将 DataDrivenEntityTriggerAfterEvent 由 beta 开放至 1.8.0
- Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
- 将 DataDrivenEntityTriggerAfterEventSignal 由 beta 开放至 1.8.0
- Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
- 将 DataDrivenEntityTriggerAfterEventSignalOptions 由 beta 开放至 1.8.0
- Released DefinitionModifier from beta to 1.8.0
- 将 DefinitionModifier 由 beta 开放至 1.8.0
- Released WorldAfterEvents .dataDrivenEntityTrigger from beta to 1.8.0
- 将 WorldAfterEvents .dataDrivenEntityTrigger 由 beta 开放至 1.8.0
- Moved EffectAddBeforeEvent from beta to 1.8.0
- 将 EffectAddBeforeEvent 由 beta 移动至 1.8.0
- Moved EffectAddAfterEvent from beta to 1.8.0
- 将 EffectAddAfterEvent 由 beta 移动至 1.8.0
- Moved EffectAddAfterEvent from beta to 1.8.0
- 将 EffectAddAfterEvent 由 beta 移动至 1.8.0
- Moved getTags from beta to 1.8.0
- 将 getTags 由 beta 移动至 1.8.0
- Moved hasTag from beta to 1.8.0
- 将 hasTag 由 beta 移动至 1.8.0
- RGBA interface now inherits from RGB
- RGBA 接口现在可继承自 RGB
BIOMES
BIOMES
- Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text
- Biome JSON 文件不再支持从其他 Biome JSON 文件中继承字段。因为此项改动而受到影响的文件需要从需要的 JSON 文本中手动复制更新
COMPONENTS
组件
- The "entity_sensor" component now supports multiple "subsensors":
- "entity_sensor" 组件现可支持多个 "subsensors":
- "event", "require_all", "minimum_count", "maximum_count", "range" and "event_filter" are now individually configurable fields of each subsensor
- "event"、"require_all"、"minimum_count"、"maximum_count"、"range"和"event_filter"现拆分为各自可配置的字段
- Subsensors also have a new "cooldown" field, which defines how often each subsensor should sense for entities
- 这些subsensor也拥有一个全新的"cooldown"字段,用于决定各自探测实体的频率
- All these changes require a "format_version" of 1.20.60 or higher
- 所有这些更改需要 "format_version"为 1.20.60 或更高版本
GENERAL
通用
- Renamed json to water_splash_manual.json in resource_packs\vanilla\particles (MCPE-176784)
- 重命名 json 为 water_splash_manual.json ,该文件位于 resource_packs\vanilla\particles (MCPE-176784)
MOLANG
MOLANG
- Improved the context of content logs when an evaluated Molang expressions results in an error
- 改进了 Molang 表达式计算出错时输出到日志文件的错误记录
PERFORMANCE AND STABILITY
性能与稳定性
- Require block_id for each block in the StartGamePacket blockProperties
- 现需要在 StartGamePacket blockProperties 中使用所有方块各自的 block_id
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
GRAPHICAL
图像
- Fixed texture z-fighting issues in Deferred Technical Preview
- 修复延迟渲染技术性预览中的纹理深度冲突的问题
- Added Volumetric Fog and Light Shafts to the Deferred Technical Preview. This new feature works by approximating the scattering that occurs as light rays travel through the air, resulting in more realistic fog and a greater sense of scene depth. It also plugs into existing data-driving capabilities in Resource Packs for fog and volumes, so that Creators can customize the look and feel of fog under a variety of conditions; see the updated Getting Started with Deferred Lighting article on the Minecraft Creator Portal for more information
- 在延迟渲染技术性预览中添加体积雾和光轴渲染。这些新特性将通过模拟光线在空气中传播时发生的散射,从而产生更真实的雾和更大的景深感。同时对接了迷雾和功能域在资源包中现有的数据驱动功能,以便于创作者在各种条件下自定义迷雾的观感。有关更多信息,请参阅 Minecraft Creator Portal 上最近更新的 Getting Started with Deferred Lighting 文章。
(部分技术性更新内容、实验性技术性更新内容请点击链接在原文中查看)
【震天 译自feedback.minecraft.net 2023 年 11 月 29 日发布的 Minecraft Beta & Preview - 1.20.60.21】
【本文排版借助了:SPXX Userscript v2.4.14】
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