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Minecraft Java版 23w40a 发布

pixel 2023-10-10 22:06:39 版本资讯 阅读 382
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原贴地址: https://www.mcbbs.net/thread-1472188-1-1.html
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NEWS
MINECRAFT SNAPSHOT 23W40A
Minecraft 快照 23W40A

A Minecraft Java Snapshot
Minecraft Java版 快照


We are now releasing Snapshot 23w40a, the first snapshot for 1.20.3! This snapshot contains improvements for shields, changes to chat component serialization and bug fixes.
我们发布了 23w40a 快照,它将是 1.20.3 的第一个快照版本!本次快照带来了盾牌机制的改进,调整了聊天组件序列化,并修复了多个漏洞。

CHANGES
更改

  • When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective
  • 现在玩家使用盾牌格挡时,持盾的手臂将在第三人称视角下跟随玩家的视角转动



TECHNICAL CHANGES
技术性更改

  • The Data Pack version is now 19
  • 数据包版本现在是 19
  • A few minor changes to chat component serialization
  • 对聊天组件序列化做出一些微小更改


CHAT COMPONENTS
聊天组件


SERIALIZATION
序列化

  • Plain-text chat components (text, no sibilings, no stylings) are now always serialized as string instead of {"text': "blah"}
  • 纯文本聊天组件(只有文本内容,无并列的组件,无格式)先总会被序列化成为字符串,而不是 {"text': "blah"}
  • Chat components now serialize to NBT when sent over network
  • 聊天组件在通过网络传输时将会在 NBT 的序列化形式下进行
  • Chat components now have an optional type value (allowed values: text, translatable, score, nbt, keybind) to speed up parsing and improve error checking
  • 聊天组件现允许有可选的 type 值(允许的值有:text, translatablescorenbtkeybind)以提升解析与错误检查的速度
  • id field in show_entity hoverEvent style now also accepts UUID as an array of 4 ints
  • id 字段若采用 show_entity hoverEvent 格式,可接受 4 个整型变量所构成数组形式的UUID
  • Numeric and boolean arguments for translate component are no longer converted to string
  • translate 组件内的数值与 boolean 类型变量不再被转义成字符串
  • The following JSON component representations are no longer accepted:
  • 下列 JSON 文本表达式将不再可用:
    • null
    • []
  • Errors in following style fields are no longer silently ignored:
  • 以下类型字段中出现错误将不再被静默忽略:
    • color
    • clickEvent
    • hoverEvent
    • hoverEvent [action=show_entity].contents.name
    • hoverEvent [action=show_item].contents.tag


DATA PACK VERSION 19
数据包版本 19 更新内容


TAGS
标签

  • Added can_breathe_under_water entity type tag which disables drowning
  • 新增 can_breathe_under_water 实体标签,拥有该标签的生物不会溺水
  • Added can_break_armor_stands damage type tag for damage types that can incrementally knock down armor stands
  • 新增 can_break_armor_stands 伤害类型标签,拥有该标签的伤害类型能一击破坏盔甲架



FIXED BUGS IN 23W40A
23W40A 修复的漏洞

  • MC-47607 - Barrier particles aren't shown if particles are set to minimal
  • MC-47607 - 粒子效果设置为最小时,屏障方块粒子不显示
  • MC-50647 - Slime mob spawners spawn slimes only in slime chunks
  • MC-50647 - 只有在史莱姆区块里,史莱姆刷怪笼才会生成史莱姆
  • MC-78314 - (Marker) Armor stands create bubbles in water
  • MC-78314 - (标记)盔甲架在水里会冒气泡
  • MC-109101 - Shields do not block damage while the player faces straight up
  • MC-109101 - 盾牌无法在玩家面朝正上方时为其抵挡伤害
  • MC-114761 - Area effect cloud applies effect to dying mob
  • MC-114761 - 区域效果云会给死亡的生物应用效果
  • MC-172398 - Fire texture renders according to the player's rotation in the player inventory
  • MC-172398 - 玩家物品栏中,火焰纹理依玩家朝向渲染
  • MC-221558 - Light particles aren't shown if particles are set to minimal
  • MC-221558 - 粒子效果设置为最小时,光源方块粒子不显示
  • MC-227255 - Beehives and bee nests do not rotate/mirror correctly in structure blocks
  • MC-227255 - 蜂箱和蜂巢无法通过结构方块正确旋转或镜像
  • MC-236946 - Shield attack vector is normalized incorrectly
  • MC-236946 - 盾牌抵御攻击时,向量的归一化计算错误
  • MC-253819 - Bells don't rotate correctly when loaded by structure/jigsaw blocks
  • MC-253819 - 钟在通过结构方块/拼图方块加载时无法正确旋转
  • MC-254850 - An operator can kick a host of a LAN world
  • MC-254850 - 管理员可以踢出将该世界对局域网开放的玩家
  • MC-255173 - Nether portal teleportation is inaccurate at large coordinate values
  • MC-255173 - 坐标值较大时,下界传送门的传送会出现偏差
  • MC-261303 - Decorated pots have an unused "cracked" block state
  • MC-261303 - 饰纹陶罐拥有未使用的 cracked 方块状态
  • MC-263123 - Mending incorrectly calculates overflow after full repair
  • MC-263123 - 经验修补在将工具完全修复后错误计算溢出的经验值
  • MC-264748 - GLX._initGlfw Treats Pointer as a String
  • MC-264748 - GLX._initGlfw 将指针视为字符串
  • MC-265353 - Clocks and Compasses in Item Display Entities don't show correct time/direction
  • MC-265353 - 物品展示实体中的时钟/指南针不显示正确的时间/方向
  • MC-265462 - Sending resource pack during play phase shows loading terrain screen for a long time
  • MC-265462 - 在游戏启动阶段发送资源包将导致长时间显示加载地形中屏幕
  • MC-265519 - Game minimizes when certain areas of the screen are clicked on Mac in fullscreen mode
  • MC-265519 - Mac 设备上全屏模式游玩时,点击屏幕特定区域会导致游戏窗口最小化

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