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测试版 | - 测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
- 测试版有可能导致存档损坏,因此请注意备份,不要直接在你的主存档游玩测试版。
- 转载本贴时须要注明原作者以及本帖地址。本贴来自www.mcbbs.net
- 部分新特性译名仅供参考,不代表最终结果。
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Minecraft Beta & Preview - 1.20.0.21
Minecraft 基岩版 Beta & Preview 1.20.0.21
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 已在 Xbox、Windows 10/11 及 iOS 设备上可用,更多详细信息可在 aka.ms/PreviewFAQ 获取。
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- 该测试版在 Android 设备 (Google Play) 可用。要加入或离开测试版,请前往 aka.ms/JoinMCBeta 获取详细资讯。
Here’s a run down of what’s new in this week’s Minecraft Preview and Beta! As always, don’t forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
这是本周 Minecraft Preview & Beta 版的全新功能! 和以前一样,请别忘记把你的反馈和点子在 aka.ms/MC120Feedback 告诉我们,并将发现的漏洞汇报至 bugs.mojang.com。
FEATURES AND BUG FIXES
特性和漏洞修复
EXPERIMENTAL TOGGLE
实验性玩法开关
- All Trails & Tales content has now been “de-experimentified” and is available during normal gameplay
- 足迹与故事更新的内容已经被移出了实验性玩法,你可以在正常的游戏中体验它们。
- Removed the Next Major Update toggle, since it has no active experimental content
- 下一次主要更新内容的开关已经被移除,因为其中已经没有实验性内容了。
ACCESSIBILITY FEATURES
辅助功能 特性
- The four Creative Inventory tabs now have their names read out by text-to-speech
- 创造模式物品栏的4个分类栏目名称可以被文字转语音系统朗读了。
BLOCKS
方块
- Suspicious Sand and Suspicious Gravel now play their respective sounds when brushing them has completed (MCPE-168805)
- 可疑的沙子和可疑的沙砾被刷子清刷完毕时,会播放对应的声音。 (MCPE-168805)
DECORATED POT
饰纹陶罐
PITCHER CROP
瓶子草植株
- The Pitcher Crop hitbox will now change in size according to its age (MCPE-169534)
- 瓶子草植株的碰撞箱现在会随着其生长阶段而变化。 (MCPE-169534)
PITCHER CROP BLOCK
瓶子草植株方块
CALIBRATED SCULK SENSOR
校频幽匿感测体
- Calibrated Sculk Sensors now power the block below them when active
- 校频幽匿感测体激活时,会为下方的方块充能。
- Calibrated Sculk Sensors now have an active cooldown of 1 second instead of 2 seconds (MCPE-169531)
- 校频幽匿感测体激活的冷却时间由2秒改为1秒。 (MCPE-169531)
- Calibrated Sculk Sensors now detect vibrations up to 16 blocks away instead of 8 blocks (MCPE-169532)
- 校频幽匿感测体现在能检测到16个方块远处的振动(而非8个)。 (MCPE-169532)
GAMEPLAY
玩法
- Fixed fall damage accumulating when player jumps on roofed Soul Sand Bubble Column
- 修复了玩家在由灵魂沙产生的气泡柱顶部跳跃时,摔落伤害会积累的问题。
GRAPHICAL
图像
- The Decorated Pot now respects the lighting conditions when held in hand or dropped (MCPE-167191)
- 饰纹陶罐拿在手上或扔出后,其颜色现在能正确地反映光照情况。 (MCPE-167191)
- Conduit block now respects the lighting conditions when held in hand or dropped
- 潮涌核心拿在手上或扔出后,其颜色现在能正确地反映光照情况。
SIGNS
告示牌
- A sound is now played when trying to interact with a waxed Sign (MCPE-168807)
- 当试图和涂蜡的告示牌交互时,会正常地播放声音。 (MCPE-168807)
- It is no longer possible to use Ink Sac, Glow Ink Sac, or Dyes if the text that would be changed is empty (MCPE-133778)
- 当告示牌上的文字为空的时候,不能对其使用墨囊、荧光墨囊、染料了。 (MCPE-133778)
- Interacting with an unwaxed Sign while holding an item that cannot be used on the sign now opens the sign for editing
- 当手持一个不能使用于告示牌的物品时,和未涂蜡的告示牌交互,会打开告示牌编辑界面。
- Interacting with a Sign while holding certain item no longer also trigger the item's specific action in addition to opening the Sign for editing (MCPE-168838)
- 当手持某个物品和告示牌交互时,除了打开告示牌编辑界面,不会再触发手持物品的行为了。 (MCPE-168838)
- Examples of items that caused this are: Brush, Armor, Fishing Rod, Book & Quill, Goat Horn, Empty Map
- 部分会导致该情况发生的例子:刷子、盔甲、钓鱼竿、书与笔、山羊角、空地图。
- When using gamepad or touch input, correct tooltips are now shown if interacting with the Sign is possible
- 使用手柄或触控输入时,当能够和告示牌交互时会显示正确的提示。
- When editing the text of a Sign the text color now matches the dye of the sign (MCPE-168818)
- 编辑告示牌的文字时,文字的颜色现在和告示牌被染色的颜色匹配。 (MCPE-168818)
- It is now possible to attach a hanging sign to another without sneaking
- 现在可以在非潜行状态下把一个悬挂式告示牌挂在另一个上面。
SNIFFER
嗅探兽
- Fixed the Sniffer's head Z-fighting with their body (MCPE-169423)
- 修复了嗅探兽头部和身体间出现的 Z-fighting 模型冲突问题。 (MCPE-169423)
SCULK SENSOR
幽匿感测体
- Sculk Sensors now power the block below them when active
- 幽匿感测体激活时,会为下方的方块充能。
SCULK SHRIEKER
幽匿尖啸体
- Waterlogging a Sculk Shrieker will now silence its shriek sounds (MCPE-169563)
- 幽匿尖啸体被水淹没后不再会发出尖啸声。 (MCPE-169563)
USER INTERFACE
用户界面
- Marketplace and Dressing Room cycle buttons now show navigation chevron when using a controller and controller hints are disabled (MCPE-147711)
- 使用手柄且手柄提示关闭时,"市场"和"更衣室"的循环按钮现在会正常显示V形导航标志。 (MCPE-147711)
- Fixed the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect
- 修复了创建新的世界界面的多人游戏开关,在不可用时不会显示为灰色的问题。
- Coordinates are now shown on the new death screen if the "Show Coordinates" setting is enabled
- 当打开显示坐标选项后,坐标会显示在新的死亡界面上。
VANILLA PARITY
特性同步
- Top and bottom Door textures now rotate correctly when opened and closed for worlds versioned from 1.20 onward (MCPE-152926)
- 对于创建版本为1.20或更新的世界,打开和关闭门时,顶部和底部的材质会正常显示了。 (MCPE-152926)
VIBRATION FREQUENCIES
振动频率
- In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference
- 为了准备校频幽匿感测体,振动频率被大大简化来避免预期以外的干扰。
- The following are category descriptions for each frequency and the expected events that they correspond to:
- 以下是各个振动频率的类别描述以及与其符合的事件:
- 1. Movement in any medium (land, liquid or air)
- 1. 在任意媒介中的移动(陆地上、水中和空气中)
- 2. Landing on any surface (land or liquid)
- 2. 在任意表面着陆(陆地或水面)
- 3. Item interactions
- 3. 物品交互
- 4. Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)
- 4. 用鞘翅滑行或生物独有的动作 (劫掠兽的吼叫、狼的颤抖等)
- 5. Equipping gear
- 5. 穿上装备
- 6. Interacting with a mob
- 6. 和生物交互
- 7. Mobs and players getting damaged
- 7. 生物或玩家受到伤害
- 8. Consuming items (drinking and eating)
- 8. 消耗物品(喝或吃)
- 9. Blocks 'deactivating' (Door closing, Chest closing, Button unpressing, etc.)
- 9. 方块"去激活化"(关闭门、关闭箱子、按钮弹起等)
- 10. Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)
- 10. 方块"激活化"(打开门、打开箱子、按下按钮等)
- 11. Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)
- 11. 方块状态变化 (炼药锅水位上升、将食物放入篝火等)
- 12. Blocks being destroyed
- 12. 方块被破坏
- 13. Blocks being placed
- 13. 方块被放置
- 14. Mobs and players spawning
- 14. 生物或玩家生成
- 15. Mobs and players dying or an explosion
- 15. 生物或玩家死亡或爆炸
TECHNICAL UPDATES
技术性更新
EDITOR
基岩版编辑器
- Fixed bug where Editor could be accessed during a regular gameplay session
- 修复了在正常游戏过程中能访问编辑器的问题。
GENERAL
通用
- Fix "get_equipped_item_name" Molang query not being able to return the old name of some flattened items, eg. red_wool to wool
- 修复了 "get_equipped_item_name" Molang 检索语句无法返回一些物品扁平化前的名称,比如:red_wool 和 wool.
ENTITIES
实体
- Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location (MCPE-153909)
- 引入了新的实体过滤器:"all_slots_empty" 和 "any_slot_empty",能够在指定的位置搜索空的物品槽位。 (MCPE-153909)
GRAPHICAL
图像
- Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off (MCPE-168894)
- 修复了在支持光线追踪(但在关闭光线追踪时加载的)内容中打开光线追踪时,会发生崩溃的问题。 (MCPE-168894)
ITEMS
物品
- Custom items with 'minecraft:durability' and 'minecraft:repairable' can be combined to repair them without requiring a custom item entry
- 带有 'minecraft:durability' and 'minecraft:repairable' 标签的自定义物品能合并修复,而不需要创建一个新的物品项目。
RECIPES
配方
- Fixed incorrect content warnings for recipes that use the same blocks but with different data (MCPE-168717)
- 修复了使用同样的物品但物品数据不同的配方会出现的错误重复警告。 (MCPE-168717)
COMPONENTS
组件
- Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies (MCPE-164424)
- "minecraft:boostable" 组件里的 "speed_multiplier" 属性现在能从 json 文件中被正确解析。旧的行为在 "format_version" 小于 1.20 时保留(值为1.35 而非 json 文件中所说明的) (MCPE-164424)
EXPERIMENTAL TECHNICAL FEATURES
实验性技术内容
ADD-ONS
ADD-ONS
- Added "minecraft:facing_direction" state to the "minecraft:placement_direction" block trait.
- 为 "minecraft:placement_direction" 方块特征增加了"minecraft:facing_direction" .
- "minecraft:facing_direction" is a six value integer state (down, up, south, west, north, east)
- "minecraft:facing_direction" 是含6个整数值的状态。 (下,上,南,西,北,东)
- Can enable and access this state on blocks through the "minecraft:placement_direction" trait
- 可以通过 "minecraft:placement_direction" 方块特征启用及访问方块的此状态。
- Can access the "minecraft:cardinal_direction" state on blocks that apply the "minecraft:placement_direction" trait in block_property Molang queries and set_block_property EventResponses
- 可以使用 block_property Molang 检索语句和 set_block_property EventResponses 来访问有着 "minecraft:facing_direction" 特征的方块的 "minecraft:placement_direction" 状态。
- Pumpkin blocks use state "minecraft:cardinal_direction" instead of "direction"
- 南瓜方块使用 "minecraft:cardinal_direction" 状态,而非 "direction".
API
API
- Fixed a bug where modified equipment and container slots were not being synced to clients
- 修复了修改后的装备和物品栏未能同步至客户端的问题。
- @minecraft/server
- @minecraft/server
- Renamed BlockProperties to BlockStates
- 将 BlockProperties 重命名为 BlockStates
- Renamed getAllProperties to BlockPermutation.getAllStates
- 将 getAllProperties 重命名为 BlockPermutation.getAllStates
- Renamed getProperty to BlockPermutation.getState
- 将 getProperty 重命名为 BlockPermutation.getState
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