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Minecraft 基岩版 Beta & Preview 1.20.0.21发布

pixel 2023-4-24 20:47:30 版本资讯 阅读 464

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common_45_icon.png 测试版
  • 测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
  • 测试版有可能导致存档损坏,因此请注意备份,不要直接在你的主存档游玩测试版。
  • 转载本贴时须要注明原作者以及本帖地址。本贴来自www.mcbbs.net
  • 部分新特性译名仅供参考,不代表最终结果。




Minecraft Beta & Preview - 1.20.0.21
Minecraft 基岩版 Beta & Preview 1.20.0.21发布


  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview现已在Xbox、Windows10/11及iOS设备上可用。 要获取更多信息,请参阅 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Minecraft Beta则在Android (Google Play)上可用。要加入或退出Beta版,请参阅 aka.ms/JoinMCBeta



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Here’s a run down of what’s new in this week’s Minecraft Preview and Beta! As always, don’t forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
以下是本周Minecraft Preview&Beta更新的新功能。一如既往,你可以在 aka.ms/MC120Feedback 发送你的反馈与新点子并在bugs.mojang.com报告你遇到的BUG。

FEATURES AND BUG FIXES
特性和漏洞修复


EXPERIMENTAL TOGGLE
实验性玩法

  • All Trails & Tales content has now been “de-experimentified” and is available during normal gameplay
  • 所有“足迹与故事”更新内容已从实验性玩法中移除(“去实验化”),并在正常游戏中可用
  • Removed the Next Major Update toggle, since it has no active experimental content
  • 移除了“下一主要更新”开关,因为目前此选项下没有可用的实验性内容



辅助功能

  • The four Creative Inventory tabs now have their names read out by text-to-speech
  • 你现在可以通过文字转语音系统来阅读创造模式物品栏了


BLOCKS
方块

  • Suspicious Sand and Suspicious Gravel now play their respective sounds when brushing them has completed (MCPE-168805)
  • 现在可疑的沙子与可疑的沙砾将在刷扫完成时播放不同的音效 (MCPE-168805)


DECORATED POT
纹饰陶罐

  • Decorated Pot faces now use the top rows of pixels (MCPE-168834)
  • 纹饰陶罐现在能正确显示顶行像素了 (MCPE-168834)


PITCHER CROP
瓶子草植株

  • The Pitcher Crop hitbox will now change in size according to its age (MCPE-169534)
  • 现在瓶子草植株的碰撞箱大小将随其生长阶段而变化 (MCPE-169534)


PITCHER CROP BLOCK
瓶子草植株块

  • Pitcher Crop block now uses bottom texture (MCPE-169490)
  • 瓶子草植株块 现在能正确显示其底部纹理了 (MCPE-169490)


CALIBRATED SCULK SENSOR
校频幽匿感测体

  • Calibrated Sculk Sensors now power the block below them when active
  • 现在校频幽匿感测体将在激活时为其下方的方块充能
  • Calibrated Sculk Sensors now have an active cooldown of 1 second instead of 2 seconds (MCPE-169531)
  • 校频幽匿感测体的主动冷却时间由1秒调整为了2秒 (MCPE-169531)
  • Calibrated Sculk Sensors now detect vibrations up to 16 blocks away instead of 8 blocks (MCPE-169532)
  • 校频幽匿感测体的振动检测距离由8格调整为了16格 (MCPE-169532)


GAMEPLAY
玩法

  • Fixed fall damage accumulating when player jumps on roofed
  • 修复了玩家在灵魂沙泡泡柱中上浮时会累积摔落伤害的问题


GRAPHICAL
图像

  • The Decorated Pot now respects the lighting conditions when held in hand or dropped (MCPE-167191)
  • 现在纹饰陶罐将正确地受到周围光照环境的影响 (MCPE-167191)
  • Conduit block now respects the lighting conditions when held in hand or dropped
  • 现在潮涌核心将正确地受到周围光照环境的影响


SIGNS
告示牌

  • A sound is now played when trying to interact with a waxed Sign (MCPE-168807)
  • 现在与涂蜡告示牌交互时能正常播放音效了 (MCPE-168807)
  • It is no longer possible to use , Glow Ink Sac, or Dyes if the text that would be changed is empty (MCPE-133778)
  • 您现在无法在没有文本的告示牌上使用墨囊、荧光墨囊或染料 (MCPE-133778)
  • Interacting with an unwaxed Sign while holding an item that cannot be used on the sign now opens the sign for editing
  • 如果使用无法用于告示牌的物品与告示牌交互将打开告示牌的编辑页面
  • Interacting with a Sign while holding certain item no longer also trigger the item's specific action in addition to opening the Sign for editing (MCPE-168838)
  • 现在在使用按住特定物品的方式与未涂蜡告示牌交互时将打开告示牌的编辑页面而不会出发该物品的特殊动作 (MCPE-168838)
    • Examples of items that caused this are: Brush, Armor, Fishing Rod, Book & Quill, Goat Horn, Empty Map
    • 会触发所述情况的物品有: 刷子,、盔甲,、钓鱼竿,、书与笔、山羊角及空地图
  • When using gamepad or touch input, correct tooltips are now shown if interacting with the Sign is possible
  • 在使用游戏手柄或触屏输入模式且能与告示牌交互时游戏将显示正确的工具提示
  • When editing the text of a Sign the text color now matches the dye of the sign (MCPE-168818)
  • 现在告示牌编辑页面中的文字样式将与告示牌外显样式相同 (MCPE-168818)
  • It is now possible to attach a  to another without sneaking
  • 现在可以在非潜行状态下在悬挂式告示牌上挂新的悬挂式告示牌


SNIFFER
嗅探兽

  • Fixed the Sniffer's head Z-fighting with their body (MCPE-169423)
  • 修复了嗅探兽头上的深度闪烁冲突问题(Z-Fighting) (MCPE-169423)


SCULK SENSOR
幽匿感测体

  • Sculk Sensors now power the block below them when active
  • 现在幽匿感测体将在激活时为其下方的方块充能


SCULK SHRIEKER
幽匿尖啸体

  • Waterlogging a Sculk Shrieker will now silence its shriek sounds (MCPE-169563)
  • 现在幽匿尖啸体在被水淹时将被静音 (MCPE-169563)


USER INTERFACE
用户界面

  • Marketplace and Dressing Room cycle buttons now show navigation chevron when using a controller and controller hints are disabled (MCPE-147711)
  • 现在就算手柄控制提示被隐藏,Marketplace与更衣室的切换按钮也将正确显示 (MCPE-147711)
  • Fixed the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect
  • 修复了创建新世界页面的多人游戏选项就算无法使用也不会被灰显的问题
  • Coordinates are now shown on the new death screen if the "Show Coordinates" setting is enabled
  • 现在,如果启用了显示坐标,则坐标位置也将被显示在新的死亡界面上


VANILLA PARITY
特性同步

  • Top and bottom Door textures now rotate correctly when opened and closed for worlds versioned from 1.20 onward (MCPE-152926)
  • 现在打开或关闭门时其顶部与底部纹理将不会发生异常翻转了 (MCPE-152926)


VIBRATION FREQUENCIES
振动频率

  • In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference
  • 为防止意外干扰校频幽匿感测体的因素出现,振动频率体系已被大幅简化
  • The following are category descriptions for each frequency and the expected events that they correspond to:
  • 以下是每个频率类别的对应描述及其触发事件
    • Movement in any medium (land, liquid or air)
    • 在任意介质中移动 (无论是固体、液体还是气体)
    • Landing on any surface (land or liquid)
    • 在任意表面着陆 (无论是固体还是液体)
    • Item interactions
    • 物品交互
    • Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)
    • 使用鞘翅飞行或特殊的生物行为 (如劫掠兽的咆哮,狼的颤抖等)
    • Equipping gear
    • 穿戴装备
    • Interacting with a mob
    • 与生物互动
    • Mobs and players getting damaged
    • 玩家或生物受伤所产生的振动
    • Consuming items (drinking and eating)
    • 消耗物品(吃或喝)
    • Blocks 'deactivating' (Door closing, Chest closing, Button unpressing, etc.)
    • 方块“去激活化” (包括 关门、关箱子、按钮弹回 等)
    • Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)
    • 方块“激活化” (包括 开门、开箱子、按下按钮 等)
    • Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)
    • 方块状态变更 (包括 炼药锅水位上升、往营火里添加食物 等)
    • Blocks being destroyed
    • 方块被破坏
    • Blocks being placed
    • 方块被放置
    • Mobs and players spawning
    • 生物或玩家被生成
    • Mobs and players dying or an explosion
    • 生物或玩家死亡或爆炸


TECHNICAL UPDATES
技术性更新


EDITOR
基岩版编辑器

  • Fixed bug where Editor could be accessed during a regular gameplay session
  • 修复了能在正常游戏中访问基岩版编辑器的问题


GENERAL
通用

  • Fix "get_equipped_item_name" Molang query not being able to return the old name of some , eg. red_wool to wool
  • 修复了 "get_equipped_item_name" Molang 无法查询到某些扁平物品旧名称(如red_wool与wool)的问题


ENTITIES
实体

  • Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location (MCPE-153909)
  • 添加了新的 "all_slots_empty" 与 "any_slot_empty" 实体过滤器以便在特定位置搜索空的物品槽 (MCPE-153909)


GRAPHICAL
图像

  • Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off (MCPE-168894)
  • 修复了在光线追踪兼容组件内而非主菜单中启用光线追踪时会产生崩溃的问题 (MCPE-168894)


ITEMS
物品

  • Custom items with 'minecraft:durability' and 'minecraft:repairable' can be combined to repair them without requiring a custom item entry
  • 现在拥有“minecraft:durability”与“minecraft:repairable”标签的自定义物品可以被组合修复而无需创建新物品项


RECIPES
配方

  • Fixed incorrect content warnings for recipes that use the same blocks but with different data (MCPE-168717)
  • 修复了使用不同类型的同种物品创建配方时会产生错误内容警告的问题 (MCPE-168717)


COMPONENTS
组件

  • Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies (MCPE-164424)
  • “minecraft:boostable”组件中的"speed_multiplier”组件现在已被正确解析。就算Json的“format_version”值低于1.20,它也将使用值为1.35情况下的新行为而非此Json所指定的旧行为(MCPE-164424)

EXPERIMENTAL TECHNICAL FEATURES
实验性技术性内容


ADD-ONS
ADD-ONS

  • Added "minecraft:facing_direction" state to the "minecraft:placement_direction" block trait.
  • 往“minecraft:placement_direction”方块特征中添加了新的“minecraft:facing_direction”状态
    • "minecraft:facing_direction" is a six value integer state (down, up, south, west, north, east)
    • "minecraft:facing_direction" 为一个有6个整数值的状态 (即上、下、南、西、北、东)
    • Can enable and access this state on blocks through the "minecraft:placement_direction" trait
    • 您可以使用 "minecraft:placement_direction" 特征为某方块启用或访问此状态
    • Can access the "minecraft:cardinal_direction" state on blocks that apply the "minecraft:placement_direction" trait in block_property Molang queries and set_block_property EventResponses
    • 您可以使用“block_property” Molang 与 set_block_property EventResponses访问已启用“minecraft:placements_direction”特征的方块的“minecraft:cardinal_direction”状态
  • Pumpkin blocks use state "minecraft:cardinal_direction" instead of "direction"
  • 南瓜块使用“minecraft:cardinal_direction”状态而不是“direction”


API
API

  • Fixed a bug where modified equipment and container slots were not being synced to clients
  • 修复了被修改的物品栏无法成功同步至客户端的问题
  • @minecraft/server
  • @minecraft/server
    • Renamed BlockProperties to BlockStates
    • Renamed BlockProperties to BlockStates
    • Renamed getAllProperties to BlockPermutation.getAllStates
    • Renamed getAllProperties to BlockPermutation.getAllStates
    • Renamed getProperty to BlockPermutation.getState
    • Renamed getProperty to BlockPermutation.getState


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